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Advances in Computer Entertainment
  • Language: en
  • Pages: 692

Advances in Computer Entertainment

  • Type: Book
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  • Published: 2013-11-08
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  • Publisher: Springer

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Rendering Techniques 2001
  • Language: en
  • Pages: 361

Rendering Techniques 2001

This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled e...

Depth Map and 3D Imaging Applications: Algorithms and Technologies
  • Language: en
  • Pages: 647

Depth Map and 3D Imaging Applications: Algorithms and Technologies

  • Type: Book
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  • Published: 2011-11-30
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  • Publisher: IGI Global

Over the last decade, significant progress has been made in 3D imaging research. As a result, 3D imaging methods and techniques are being employed for various applications, including 3D television, intelligent robotics, medical imaging, and stereovision. Depth Map and 3D Imaging Applications: Algorithms and Technologies present various 3D algorithms developed in the recent years and to investigate the application of 3D methods in various domains. Containing five sections, this book offers perspectives on 3D imaging algorithms, 3D shape recovery, stereoscopic vision and autostereoscopic vision, 3D vision for robotic applications, and 3D imaging applications. This book is an important resource for professionals, scientists, researchers, academics, and software engineers in image/video processing and computer vision.

The Mental Lexicon
  • Language: en
  • Pages: 245

The Mental Lexicon

  • Type: Book
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  • Published: 2007-07-01
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  • Publisher: BRILL

This volume reflects a consensus that the investigation of words in the mind offers a unique opportunity to understand both human language ability and general human cognition. It brings together key perspectives on the fundamental nature of the representation and processing of words in the mind. This thematic volume covers a wide range of views on the fundamental nature of representation and processing of words in the mind and a range of views on the investigative techniques that are most likely to reveal that nature. It provides an overview of issues and developments in the field. It uncovers the processes of word recognition. It develops new models of lexical processing.

Principles of Appearance Acquisition and Representation
  • Language: en
  • Pages: 133

Principles of Appearance Acquisition and Representation

"Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces"--Abstract.

Efficient, Image-based Appearance Acquisition of Real-world Objects
  • Language: en
  • Pages: 177
Real-Time Rendering
  • Language: en
  • Pages: 1046

Real-Time Rendering

  • Type: Book
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  • Published: 2019-01-18
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  • Publisher: CRC Press

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics pr...

Photorealistic Human Character Design
  • Language: de
  • Pages: 148

Photorealistic Human Character Design

  • Type: Book
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  • Published: 2006-09-05
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  • Publisher: diplom.de

Inhaltsangabe:Einleitung: Photorealistic Human Character Design im Bereich von 3D-Produktionen schafft neue Möglichkeiten der Simulation der Wirklichkeit in virtuellen Anwendungen. Die Begeisterung für neue Generationen fotorealer Computerspiele oder die mögliche Umsetzung aufwendiger Actionszenen in Kinofilmen wird erst durch den Einsatz real wirkender Darsteller ermöglicht. Ein Meilenstein in der filmischen Umsetzung ist die Matrix-Trilogie . Viele Szenen wurden in diesem Film sehr wirklichkeitsnah durch 3D-Applikationen generiert. Ohne den Einsatz des Character Designs und dem akribischen Detailbewusstsein für Bewegungsabläufe und der Schaffung einer Illusion, die die Wirklichkeit s...

High-Dynamic-Range (HDR) Vision
  • Language: en
  • Pages: 248

High-Dynamic-Range (HDR) Vision

This first comprehensive account of high-dynamic-range (HDR) vision focuses on HDR real-time, high-speed digital video recording and also systematically presents HDR video transmission and display. While the book conveys the overall picture of HDR vision, specific knowledge of microelectronics and image processing is not required. In this book, experts share their knowledge in this rapidly evolving art related to the single most powerful of our senses.

Vision, Modeling, and Visualization 2000
  • Language: en
  • Pages: 436

Vision, Modeling, and Visualization 2000

  • Type: Book
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  • Published: 2000
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  • Publisher: IOS Press

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