You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Discusses the historical development of Korean Confucianism in terms of its social functions. This book examines the types of transfiguration Confucianism underwent and the role it played in each period of Korean history. It spans from the Three Kingdoms period (18 BCE to 660 CE) to the Joseon dynasty (1392-1910).
Seeks themes of mutual resonance in eastern and western thought, covering a range of selected topics with contemporary relevance. The main themes are 'methodological issues', comparison of Kantian and Confucian moral philosophy, and holistic individualism and pluralism, exemplified by Pragmatism, Wittgenstein, Heidegger, Confucianism, and more.
This volume provides the first comparative survey of the relations between the two most active book worlds in Eurasia between 1450 and 1850. Prominent scholars in book history explore different approaches to publishing, printing, and book culture. They discuss the extent of technology transfer and book distribution between the two regions and show how much book historians of East Asia and Europe can learn from one another by raising new questions, exploring remarkable similarities and differences in these regions’ production, distribution, and consumption of books. The chapters in turn show different ways of writing transnational comparative history. Whereas recent problems confronting res...
In Everything I Understand about America I Learned in Chinese Proverbs, Wendy Liu tells her experiences and views of America¿its life, issues, politics, and China relations¿with a Chinese angle. Following a dispute over free speech, for instance, she recalled the Chinese proverb ¿A great person¿s heart is big enough to pole a boat in¿ and realized that a big heart was what everyone needed to tolerate differences in America. Observing controversies between the U.S. and China, she felt that with America¿s complex relationship with the Middle Kingdom, it would be helpful if Americans were not sometimes ¿seeing trees only, but not the forest,¿ another Chinese proverb.
The book explores the favorite pastimes and customs of the Korean people under the 'Great Empire' from the late 14th century to 1910, when Korea was occupied by Japan. Some of the popular games discussed include Baduk (the Korean version of 'Go', a strategic board game for two players), Janggi (the Korean version of chess) and Yutnori (a game played with four short sticks). The author also discusses games played by young boys (e.g. flying kites) and young girls (e.g. hide-and-seek), men (e.g. archery) and women (e.g. seesaw), and pastimes enjoyed by both sexes (e.g. tug of war). Lee examines the origin of family names and common people's obsession with genealogy during the Joseon dynasty. He also discusses the important ceremonies celebrating milestones in one's life as well as ceremonies associated with various holidays on the calendar. The last segment of the book is devoted to people's interest in fortune-telling. The author discusses behaviors that were considered taboo and the various ways people tried to predict their future.
From 1910 to 1945, Japan occupied Korea and controlled every aspect of the Korean life. This book presents three plays by two prominent Korean writers who ventured to voice anti-Japanese sentiments in their plays despite the harsh censorship of the time.
Based on interviews and surveys conducted in Shanghai by the author, this is the first English book to look into all aspects of China's young generation - their life styles, relationships with family and society, views, dreams and development. Growing up during the information age, China's Generation Y (born between 1981 and 1995) is unlike any of its predecessors, sporting branded items and increasingly sharing some of the same ideas as western youth. Living in a rapidly developing country, this generation of teenagers in China will most likely be the political and business leaders of the world's next superpower by the year 2025. China's Generation Y explores these perspectives by delving into the nooks and crannies of Chinese teenagers' stories. The book is not only for those who seek to acquaint themselves with this crucial generation from the perspective of a western peer, but also for business leaders who wish to cater to the up-and-coming Chinese consumers. Informative and stimulating, this book will open up a new horizon for many in the west who will ultimately meet the need and challenge of this emerging Chinese generation.
The relationship between heritage and dictatorship has, arguably, been relatively understudied compared to research on the nation-state. In recognising the importance of understanding how different political systems can have various and particular outcomes on heritage, The Impacts of Dictatorship on Heritage Management has developed the concept of ‘Authorised Dictatorial Discourse’ (ADD) to the ever-growing and evolving field of Heritage Studies. Through the exploration of the various impacts a ‘dictatorship’ can have on the management and uses of heritage sites, this book sets out to examine how a dictator’s interests in certain heritage sites, and particularly territories, can af...
The annual number of battle deaths from interstate and intra-state conflicts in East Asia has declined by 95% since 1979. During the past three decades, East Asia has been more peaceful than Europe, the Americas or any continent, in terms of battle deaths per capita. When generating theories on peace and war, studies almost never look at the experiences of East Asia. Yet the region by focusing on a commitment to development, is a social reality that is less paranoid, less militaristic and more cooperative. Since 1979 there has been a commonly accepted rule to keep domestic issues domestic so that external military interference, that often caused the majority of battle deaths, was not needed....
This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.