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How to Win Every Argument
  • Language: en
  • Pages: 241

How to Win Every Argument

In the second edition of this witty and infectious book, Madsen Pirie builds upon his guide to using - and indeed abusing - logic in order to win arguments. By including new chapters on how to win arguments in writing, in the pub, with a friend, on Facebook and in 140 characters (on Twitter), Pirie provides the complete guide to triumphing in altercations ranging from the everyday to the downright serious. He identifies with devastating examples all the most common fallacies popularly used in argument. We all like to think of ourselves as clear-headed and logical - but all readers will find in this book fallacies of which they themselves are guilty. The author shows you how to simultaneously...

Playing to Win
  • Language: en
  • Pages: 274

Playing to Win

A Wall Street Journal and Washington Post Bestseller A playbook for creating your company's winning strategy. Strategy is not complex. But it is hard. It’s hard because it forces people and organizations to make specific choices about their future—something that doesn’t happen in most companies. Now two of today’s best-known business thinkers get to the heart of strategy—explaining what it’s for, how to think about it, why you need it, and how to get it done. And they use one of the most successful corporate turnarounds of the past century, which they achieved together, to prove their point. A.G. Lafley, former CEO of Procter & Gamble, in close partnership with strategic adviser ...

How to Win Games and Beat People
  • Language: en
  • Pages: 194

How to Win Games and Beat People

  • Type: Book
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  • Published: 2015-09-10
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  • Publisher: Random House

Are you fed up losing at family board game nights? Do you want to learn how to destroy the competition? Get the inside tips from preposterously overqualified experts on how to win a range of common family games, board games and more. * A mime artist tells you how to do the best charades * A mathematician tells you how to win Connect 4 * A professional racing driver tells you how to take corners in Scalextric * A Scrabble champion reveals his secrets * A game theorist tells you what properties to buy in Monopoly in order to bankrupt and embarrass your competitors. This is a must read for anyone who takes games too seriously and for bad losers everywhere.

The Perfect Bet
  • Language: en
  • Pages: 302

The Perfect Bet

Gamblers have been trying to figure out how to game the system since our ancestors first made wagers over dice fashioned from knucklebones: in revolutionary Paris, the 'martingale' strategy was rumoured to lead to foolproof success at roulette ; today, professional gamblers are using cutting-edge techniques to tilt the odds in their favour. Science is giving us the competitive edge over opponents, casinos and bookmakers. But is there such a thing as a perfect bet? The Perfect Bet looks beyond probability and statistics to examine how wagers have inspired a plethora of new disciplines - spanning chaos theory, machine learning and game theory - which are not just revolutionising gambling, but changing our fundamental notions about chance, randomness and luck. Explaining why poker is gaming's last bastion of human superiority over AI, how methods originally developed for the US nuclear programme are helping pundits predict sports results and why a new breed of algorithms are losing banks millions, The Perfect Bet has the inside track on any wager you'd care to place.

Choose to Win
  • Language: en
  • Pages: 241

Choose to Win

The secret to winning at life is one good choice at a time. Are you frustrated with your job, career, or relationships? Are you unsure if what you are doing right now in your life is the right thing? In this revolutionary new book, success and motivation expert Tom Ziglar shares the good news that you can change and that, in fact, you can win at life. Choose to Win shows you how to achieve massive change without massive upset. It all starts with identifying your why, which reveals the how that opens multiple doors of what. His revolutionary plan guides you through making one small choice at a time through a sequence of easy-to-follow steps in seven key areas: mental, spiritual, physical, family, finance, personal, and career. Ziglar also helps you identify the life-killing, unhealthy habits that cause misery, dissatisfaction, and lack of success—and, more importantly, how to implement positive habits through the trinity of transformation: desire, hope, and grit. The result is a more productive, more fulfilling, and more meaningful life. You can take control of your destiny and leave the lasting legacy you've dreamed about and deserve. You simply need to choose to do so.

How to Win the Lottery
  • Language: en
  • Pages: 56

How to Win the Lottery

  • Type: Book
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  • Published: 1996
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  • Publisher: Mak

None

I Really Want to Win
  • Language: en
  • Pages: 39

I Really Want to Win

Today is Sports Day. I CAN'T WAIT! And as I know that I'll be great, I've planned how I will celebrate - because I'm going to win. Our heroine is determined that she's going to win all the events at school sports day. The problem is that winning isn't as easy as it looks. She doesn't win the running race or the tug of war - and she can't even win a game of hide-and-seek. But maybe winning isn't really the point? A joyful picture book with an important message from the author and illustrator of I Really Want the Cake.

Playing to Win
  • Language: en
  • Pages: 144

Playing to Win

  • Type: Book
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  • Published: 2006-04-01
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  • Publisher: Lulu.com

Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Draw to Win
  • Language: en
  • Pages: 194

Draw to Win

  • Type: Book
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  • Published: 2016-09-13
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  • Publisher: Penguin

Get ready for the ultimate crash course in communicating and solving problems through simple pictures. Thirty-two thousand years ago, your many-times-great-grandparents Oog and Aag drew pictures on the wall of a cave. They had an innate need to communicate, but no written language. So they found an easy and natural way to share their thoughts and stories. Today, after so many years when speaking and writing dominated, we're back in another highly visual age. About 90 percent of everything shared online is now visual—selfies, GIFs, smartphone videos, and more. This explosion of communication through pictures isn't a millenial-driven fad; it's as natural as those lines first drawn by Oog and...

Sometimes You Win—Sometimes You Learn for Teens
  • Language: en
  • Pages: 148

Sometimes You Win—Sometimes You Learn for Teens

  • Type: Book
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  • Published: 2014-04-01
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  • Publisher: Hachette+ORM

#1 New York Times bestselling author John C. Maxwell brings his common sense self-help lessons to teens! Any setback--a championship loss, a bad grade, a botched audition-can be seen as a step forward when teens possess the right tools to turn that loss into a gain of knowledge. Drawing on nearly fifty years of leadership experience, Dr. Maxwell provides a roadmap for becoming a true learner, someone who wins in the face of problems, failures, and losses. The teachings from Sometimes You Win, Sometimes You Learn have been edited and adapted just for teens. This Young Readers edition features all-new stories of real life figures that overcame adversity early in their lives, including entrepreneur Steve Jobs, Olympic Gold Medalists Gabby Douglas and Mikaela Shiffrin, and Nobel Peace Prize nominee Malala Yousafzai.