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Visual Authorship
  • Language: en
  • Pages: 284

Visual Authorship

Visual Authorship is a collection of essays which offers a new approach to the study of authorship. The contributors point out that individual creativity is essential in the richly faceted media landscape of today. The individual creativity and the role of authorship are discussed in relation to film, television, computer games and the Internet. Theories of cognition and emotion offer new tools for the understanding of visual aesthetics; they explain why works of art are created by individuals and not by discourses and ideologies. Several contributors analyse in detail the works of Lars von Trier.

Authorship and Aesthetics in the Cinematography of Gregg Toland
  • Language: en
  • Pages: 353

Authorship and Aesthetics in the Cinematography of Gregg Toland

In this three-part book-length study of the work of Gregg Toland, Philip Cowan explores approaches to co-authorship in collaborative filmmaking to propose new ways of identifying, attributing, and evaluating the creative work of cinematographers. In the first part of the study, Cowan challenges the dominant, director-centered auteur approach to film studies, critiquing the historical development of authorship theory and providing a contemporary analysis of the cinematographer’s authorial role in creating images that communicate meaning through content and construction. By synthesizing and updating the work of previous film theorists to define the complexities of composition, movement, and lighting in the second part of the study, Cowan develops a new, comprehensive taxonomy of functional and aesthetic elements of the moving image. Finally, by using the co-author approach and the analytical tools developed in part two of the book, Cowan provides an in-depth re-examination of Toland’s work, highlighting the historical neglect of the cinematographer’s artistic contribution to filmmaking and developing a fresh approach to the analysis of contemporary cinematography in film.

Projecting a Camera
  • Language: en
  • Pages: 397

Projecting a Camera

  • Type: Book
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  • Published: 2013-08-21
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  • Publisher: Routledge

In Projecting a Camera, film theorist Edward Branigan offers a groundbreaking approach to understanding film theory. Why, for example, does a camera move? What does a camera "know"? (And when does it know it?) What is the camera's relation to the subject during long static shots? What happens when the screen is blank? Through a wide-ranging engagement with Wittgenstein and theorists of film, he offers one of the most fully developed understandings of the ways in which the camera operates in film. With its thorough grounding in the philosophy of spectatorship and narrative, Projecting aCamera takes the study of film to a new level. With the care and precision that he brought to NarrativeComprehension and Film, Edward Branigan maps the ways in which we must understand the role of the camera, the meaning of the frame, the role of the spectator, and other key components of film-viewing. By analyzing how we think, discuss, and marvel about the films we see, Projecting a Camera, offers insights rich in implications for our understanding of film and film studies.

The Invention of Robert Bresson
  • Language: en
  • Pages: 289

The Invention of Robert Bresson

Challenging the prevailing notion among cinephiles that the auteur is an isolated genius interested primarily in individualism, Colin Burnett positions Robert Bresson as one whose life's work confronts the cultural forces that helped shape it. Regarded as one of film history's most elusive figures, Bresson (1901–1999) carried himself as an auteur long before cultural magazines, like the famed Cahiers du cinéma, advanced the term to describe such directors as Jacques Tati, Alfred Hitchcock, and Jean-Luc Godard. In this groundbreaking study, Burnett combines biography with cultural history to uncover the roots of the auteur in the alternative cultural marketplace of midcentury France.

Cultural Code
  • Language: en
  • Pages: 345

Cultural Code

  • Type: Book
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  • Published: 2016-02-12
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  • Publisher: MIT Press

How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games us...

A Companion to Media Authorship
  • Language: en
  • Pages: 580

A Companion to Media Authorship

A Companion to Media Authorship “Gray and Johnson have brought together a stellar group of authors whose works deftly explicate the complexities of negotiating ‘authorship’ across a range of cultural production sites. This definitive collection is an important and long-overdue contribution to contemporary media studies.” Serra Tinic, author of On Location: Canada’s Television Industry in a Global Market “Wide-ranging and global, historical and contemporary, brimming with insights enlarging our understanding of media production and reception, this book is an important contribution to the study of authorship.” Michael Z. Newman, author of Indie: An American Film Culture While the...

European Film and Media Culture
  • Language: en
  • Pages: 304

European Film and Media Culture

  • Categories: Art

Brings into focus central aspects of developments in European film and media culture. Through studies of both film and television the question of national identity, European integration and globalisation is analysed in a both Eastern and Western Europeancontext. This volume also offers several case studies.

Style in Narrative
  • Language: en
  • Pages: 321

Style in Narrative

  • Type: Book
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  • Published: 2020-11-26
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  • Publisher: Unknown

Drawing on recent psychological research, this book proposes a new and clear definition of "style" and provides a systematic theoretical account of style in relation to cognitive and affective science. Patrick Hogan uses rich examples from literature, film, and graphic fiction to explain the narrative, thematic, and emotional functions of style in narrative.

Appreciating the Art of Television
  • Language: en
  • Pages: 243

Appreciating the Art of Television

Contemporary television has been marked by such exceptional programming that it is now common to hear claims that TV has finally become an art. In Appreciating the Art of Television, Nannicelli contends that televisual art is not a recent development, but has in fact existed for a long time. Yet despite the flourishing of two relevant academic subfields—the philosophy of film and television aesthetics—there is little scholarship on television, in general, as an art form. This book aims to provide scholars active in television aesthetics with a critical overview of the relevant philosophical literature, while also giving philosophers of film a particular account of the art of television that will hopefully spur further interest and debate. It offers the first sustained theoretical examination of what is involved in appreciating television as an art and how this bears on the practical business of television scholars, critics, students, and fans—namely the comprehension, interpretation, and evaluation of specific televisual artworks.

Legacies of the Degraded Image in Violent Digital Media
  • Language: en
  • Pages: 150

Legacies of the Degraded Image in Violent Digital Media

  • Type: Book
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  • Published: 2017-08-16
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  • Publisher: Springer

This book undertakes a concentrated study of the impact of degraded and low-quality imagery in contemporary cinema and real-world portrayals of violence. Through a series of case studies, the book explores examples of corrupted digital imagery that range from mainstream cinema portrayals of drone warfare and infantry killing, through to real-world recordings of terrorist attacks and executions, as well as perpetrator-created murder videos live-streamed on the internet. Despite post-modernist concerns of cultural inurement during the seminal period of digitalized and virtualized killing in the 1990s, real-world reactions to violent media indicate that our culture is anything but desensitized to these media depictions. Against such a background, this book is a concentrated study of how these images are created and circulated in the contemporary media landscape and how the effect and affect of violent material is impacted by the low-resolution aesthetic.