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Addressing Global Challenges and Quality Education
  • Language: en
  • Pages: 508

Addressing Global Challenges and Quality Education

This book constitutes the proceedings of the 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, held in Heidelberg, Germany, in September 2020. The 24 research papers and 20 demo and 5 poster papers presented in this volume were carefully reviewed and selected from 91 submissions. The European Conference on Technology-Enhance Learning, which celebrates its 15th anniversary this year, is committed to address global challenges and quality education. The papers deal with the Sustainable Development Goals, particularly SDG 4 and SDG 10, to help to reduce the existing gaps and inequalities between countries and regions from around the world in terms of inclusiveness, equity, a...

Computers Supported Education
  • Language: en
  • Pages: 491

Computers Supported Education

  • Type: Book
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  • Published: 2018-07-24
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  • Publisher: Springer

This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Computer Supported Education, CSEDU 2017, held in Porto, Portugal, in April 2017. The 22 revised full papers were carefully reviewed and selected from 179 submissions. The papers deal with the following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, institutional policies on computer-supported education including open and distance education.

Learning in the Synergy of Multiple Disciplines
  • Language: en
  • Pages: 830

Learning in the Synergy of Multiple Disciplines

  • Type: Book
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  • Published: 2009-10-01
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, held in Nice, France in September/October 2009. The 35 revised full papers, 17 short papers, and 35 posters presented were carefully reviewed and selected from 136 paper submissions and 22 poster submissions. The papers are organized in topical sections on adaptation and personalization, interoperability, semantic Web, Web 2.0., data mining and social networks, collaboration and social knowledge construction, learning communities and communities of practice, learning contexts, problem and project-based learning, inquiry, learning, learning design, motivation, engagement, learning games, and human factors and evaluation.

Transforming Learning with Meaningful Technologies
  • Language: en
  • Pages: 798

Transforming Learning with Meaningful Technologies

This book constitutes the proceedings of the 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, held in Delft, The Netherlands, in September 2019. The 41 research papers and 50 demo and poster papers presented in this volume were carefully reviewed and selected from 149 submissions. The contributions reflect the debate around the role of and challenges for cutting-edge 21st century meaningful technologies and advances such as artificial intelligence and robots, augmented reality and ubiquitous computing technologies and at the same time connecting them to different pedagogical approaches, types of learning settings, and application domains that can benefit from such technologies.

Design, User Experience, and Usability: Design Thinking and Methods
  • Language: en
  • Pages: 557

Design, User Experience, and Usability: Design Thinking and Methods

  • Type: Book
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  • Published: 2016-07-04
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  • Publisher: Springer

The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 49 papers included in this volume are organized in topical sections on design thinking; user experience design methods and tools; usability and user experience evaluation methods and tools.

Scaling up Learning for Sustained Impact
  • Language: en
  • Pages: 669

Scaling up Learning for Sustained Impact

  • Type: Book
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  • Published: 2013-08-15
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 8th European Conference on Technology Enhanced Learning, EC-TEL 2013, held in Paphos, Cyprus, in September 2013. The 31 full papers, 18 short papers, 14 demonstrations and 29 posters presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections. The topics addressed include open educational resources (OER), massive open online courses (MOOC), schools of the future, orchestration of learning activities, learning networks, teacher networks, bring your own device (BYOD), social media, learning analytics, personalization, mobile learning, computer-supported collaborative learning, game-based and simulation-based learning, and learning design.

Refining Current Practices in Mobile and Blended Learning: New Applications
  • Language: en
  • Pages: 334

Refining Current Practices in Mobile and Blended Learning: New Applications

  • Type: Book
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  • Published: 2012-01-31
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  • Publisher: IGI Global

This volume draws together all the articles published by the International Journal of Mobile and Blended Learning in its second year of publication (2010). As the use of mobile technology for personal and business applications continues to grow, it naturally follows that educators and researchers will investigate the use of mobile devices for knowledge sharing and learning. Refining Current Practices in Mobile and Blended Learning: New Applications provides perspectives on new approaches to learning theory and practice in increasingly mobile, immersive environments. Situated at the intersection of theory and practice, this book provides foundational research on the development and implementation of mobile games, the delivery of mobile and blended learning, and philosophical underpinnings of this emerging discipline.

Foreign Language Education and its Cross-Curricular Links
  • Language: en
  • Pages: 210

Foreign Language Education and its Cross-Curricular Links

This volume focuses on a variety of aspects of foreign language learning and teaching. From a theoretical perspective, it explores the multidimensional character of language classes and delineates ways of developing students’ knowledge and skills, according to current educational conceptions and postulates. The book is divided into four parts, dealing with such notions as foreign language teaching and learning, ICT in foreign language didactics, intercultural components of language education, and CLIL in the contemporary language class. It will be useful to individuals who find the issue of foreign language teaching and learning, and its cross-curricular character, interesting.

Computer Supported Education
  • Language: en
  • Pages: 513

Computer Supported Education

This book constitutes selected, revised and extended papers from the 12th International Conference on Computer Supported Education, CSEDU 2020, held as a virtual event in May 2020. The 25 revised full papers were carefully reviewed and selected from 190 submissions. The presented papers contribute to the understanding of relevant trends of current research on Computer Supported Education, including learning analytics, intelligent tutoring systems, virtual and augmented reality, MOOCs, and automated assessment systems.

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
  • Language: en
  • Pages: 582

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

  • Type: Book
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  • Published: 2011-09-02
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.