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Proceedings of the 1993 International Computer Music Conference
  • Language: en
  • Pages: 486

Proceedings of the 1993 International Computer Music Conference

  • Type: Book
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  • Published: 2002
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  • Publisher: Unknown

None

Inside Computer Music
  • Language: en
  • Pages: 433

Inside Computer Music

  • Type: Book
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  • Published: 2020
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  • Publisher: Unknown

Inside Computer Music is an investigation of how new technological developments have influenced the creative possibilities of composers of computer music in the last 50 years. This book combines detailed research into the development of computer music techniques with nine case studies that analyze key works in the musical and technical development of computer music. The book's companion website offers demonstration videos of the techniques used and downloadable software. There, readers can view interviews and test emulations of the software used by the composers for themselves. The software also presents musical analyses of each of the nine case studies to enable readers to engage with the musical structure aurally and interactively.

The Computer Music Tutorial, second edition
  • Language: en
  • Pages: 1287

The Computer Music Tutorial, second edition

  • Type: Book
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  • Published: 2023-06-06
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  • Publisher: MIT Press

Expanded, updated, and fully revised—the definitive introduction to electronic music is ready for new generations of students. Essential and state-of-the-art, The Computer Music Tutorial, second edition is a singular text that introduces computer and electronic music, explains its motivations, and puts topics into context. Curtis Roads’s step-by-step presentation orients musicians, engineers, scientists, and anyone else new to computer and electronic music. The new edition continues to be the definitive tutorial on all aspects of computer music, including digital audio, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, and psy...

Musical Networks
  • Language: en
  • Pages: 422

Musical Networks

  • Type: Book
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  • Published: 1999
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  • Publisher: MIT Press

This volume presents the most up-to-date collection of neural network models of music and creativity gathered together in one place. Chapters by leaders in the field cover new connectionist models of pitch perception, tonality, musical streaming, sequential and hierarchical melodic structure, composition, harmonization, rhythmic analysis, sound generation, and creative evolution. The collection combines journal papers on connectionist modeling, cognitive science, and music perception with new papers solicited for this volume. It also contains an extensive bibliography of related work. Contributors Shumeet Baluja, M.I. Bellgard, Michael A. Casey, Garrison W. Cottrell, Peter Desain, Robert O. Gjerdingen, Mike Greenhough, Niall Griffith, Stephen Grossberg, Henkjan Honing, Todd Jochem, Bruce F. Katz, John F. Kolen, Edward W. Large, Michael C. Mozer, Michael P.A. Page, Caroline Palmer, Jordan B. Pollack, Dean Pomerleau, Stephen W. Smoliar, Ian Taylor, Peter M. Todd, C.P. Tsang, Gregory M. Werner

An Open Design for Computer-Aided Algorithmic Music Composition
  • Language: en
  • Pages: 484

An Open Design for Computer-Aided Algorithmic Music Composition

This dissertation introduces a new design for a computer-aided algorithmic music composition system. Rather than exploring specific algorithms, this study focuses on system and component design. The design introduced here is demonstrated through its implementation in athenaCL, a modular, polyphonic, poly-paradigm algorithmic music composition system in a cross-platform interactive command-line environment. The athenaCL system offers an open-source, object-oriented composition tool written in Python. The system can be scripted and embedded, and includes integrated instrument libraries, post-tonal and microtonal pitch modeling tools, multiple-format graphical outputs, and musical output in Cso...

Readings in Music and Artificial Intelligence
  • Language: en
  • Pages: 307

Readings in Music and Artificial Intelligence

  • Type: Book
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  • Published: 2013-10-28
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  • Publisher: Routledge

The interplay between emotional and intellectual elements feature heavily in the research of a variety of scientific fields, including neuroscience, the cognitive sciences and artificial intelligence (AI). This collection of key introductory texts by top researchers worldwide is the first study which introduces the subject of artificial intelligence and music to beginners. Eduardo Reck Miranda received a Ph.D. in music and artificial intelligence from the University of Edinburgh, Scotland. He has published several research papers in major international journals and his compositions have been performed worldwide. Also includes 57 musical examples.

Composing Interactive Music
  • Language: en
  • Pages: 372

Composing Interactive Music

  • Type: Book
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  • Published: 2001-01-26
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  • Publisher: MIT Press

Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.

Computer Graphics and Multimedia
  • Language: en
  • Pages: 286

Computer Graphics and Multimedia

  • Type: Book
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  • Published: 2004-01-01
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  • Publisher: IGI Global

Art, technology, and information science combine into computer graphics and multimedia. This book explores the parameters of the aplication, problems and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists.

The Oxford Handbook of Computer Music
  • Language: en
  • Pages: 622

The Oxford Handbook of Computer Music

The Oxford Handbook of Computer Music offers a state-of-the-art cross-section of the most field-defining topics and debates in computer music today. A unique contribution to the field, it situates computer music in the broad context of its creation and performance across the range of issues - from music cognition to pedagogy to sociocultural topics - that shape contemporary discourse in the field. Fifty years after musical tones were produced on a computer for the first time, developments in laptop computing have brought computer music within reach of all listeners and composers. Production and distribution of computer music have grown tremendously as a result, and the time is right for this survey of computer music in its cultural contexts. An impressive and international array of music creators and academics discuss computer music's history, present, and future with a wide perspective, including composition, improvisation, interactive performance, spatialization, sound synthesis, sonification, and modeling. Throughout, they merge practice with theory to offer a fascinating look into computer music's possibilities and enduring appeal.

Entertainment Computing
  • Language: en
  • Pages: 538

Entertainment Computing

  • Type: Book
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  • Published: 2013-04-17
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  • Publisher: Springer

This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings tog...