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Inside Computer Music is an investigation of how new technological developments have influenced the creative possibilities of composers of computer music in the last 50 years. This book combines detailed research into the development of computer music techniques with nine case studies that analyze key works in the musical and technical development of computer music. The book's companion website offers demonstration videos of the techniques used and downloadable software. There, readers can view interviews and test emulations of the software used by the composers for themselves. The software also presents musical analyses of each of the nine case studies to enable readers to engage with the musical structure aurally and interactively.
Expanded, updated, and fully revised—the definitive introduction to electronic music is ready for new generations of students. Essential and state-of-the-art, The Computer Music Tutorial, second edition is a singular text that introduces computer and electronic music, explains its motivations, and puts topics into context. Curtis Roads’s step-by-step presentation orients musicians, engineers, scientists, and anyone else new to computer and electronic music. The new edition continues to be the definitive tutorial on all aspects of computer music, including digital audio, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, and psy...
Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.
This volume presents the most up-to-date collection of neural network models of music and creativity gathered together in one place. Chapters by leaders in the field cover new connectionist models of pitch perception, tonality, musical streaming, sequential and hierarchical melodic structure, composition, harmonization, rhythmic analysis, sound generation, and creative evolution. The collection combines journal papers on connectionist modeling, cognitive science, and music perception with new papers solicited for this volume. It also contains an extensive bibliography of related work. Contributors Shumeet Baluja, M.I. Bellgard, Michael A. Casey, Garrison W. Cottrell, Peter Desain, Robert O. Gjerdingen, Mike Greenhough, Niall Griffith, Stephen Grossberg, Henkjan Honing, Todd Jochem, Bruce F. Katz, John F. Kolen, Edward W. Large, Michael C. Mozer, Michael P.A. Page, Caroline Palmer, Jordan B. Pollack, Dean Pomerleau, Stephen W. Smoliar, Ian Taylor, Peter M. Todd, C.P. Tsang, Gregory M. Werner
This dissertation introduces a new design for a computer-aided algorithmic music composition system. Rather than exploring specific algorithms, this study focuses on system and component design. The design introduced here is demonstrated through its implementation in athenaCL, a modular, polyphonic, poly-paradigm algorithmic music composition system in a cross-platform interactive command-line environment. The athenaCL system offers an open-source, object-oriented composition tool written in Python. The system can be scripted and embedded, and includes integrated instrument libraries, post-tonal and microtonal pitch modeling tools, multiple-format graphical outputs, and musical output in Cso...
The interplay between emotional and intellectual elements feature heavily in the research of a variety of scientific fields, including neuroscience, the cognitive sciences and artificial intelligence (AI). This collection of key introductory texts by top researchers worldwide is the first study which introduces the subject of artificial intelligence and music to beginners. Eduardo Reck Miranda received a Ph.D. in music and artificial intelligence from the University of Edinburgh, Scotland. He has published several research papers in major international journals and his compositions have been performed worldwide. Also includes 57 musical examples.
This book constitutes the thoroughly refereed post-proceedings of the International Computer Music Modeling and Retrieval Symposium, CMMR 2004, held in Esbjerg, Denmark in May 2004. The 26 revised full papers presented were carefully selected during two rounds of reviewing and improvement. Due to the interdisciplinary nature of the area, the papers address a broad variety of topics. The papers are organized in topical sections on pitch and melody detection; rhythm, tempo, and beat; music generation and knowledge; music performance, rendering, and interfaces; music scores and synchronization; synthesis, timbre, and musical playing; music representation and retrieval; and music analysis.
Comprehensive coverage of critical issues related to information science and technology.
Art, technology, and information science combine into computer graphics and multimedia. This book explores the parameters of the aplication, problems and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists.