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Suitable as either a textbook or reference manual, this book describes fundamental algorithmic techniques for constructing drawings of graphs. Exercises are included at the end of each chapter.
This book contains Volume 6 of the Journal of Graph Algorithms and Applications (JGAA) . JGAA is a peer-reviewed scientific journal devoted to the publication of high-quality research papers on the analysis, design, implementation, and applications of graph algorithms. Areas of interest include computational biology, computational geometry, computer graphics, computer-aided design, computer and interconnection networks, constraint systems, databases, graph drawing, graph embedding and layout, knowledge representation, multimedia, software engineering, telecommunications networks, user interfaces and visualization, and VLSI circuit design. Graph Algorithms and Applications 3 presents contribu...
This volume consists of those papers presented at the Japan Conference on Discrete and Computational Geometry ’98. The conference was held 9-12 - cember 1998 at Tokai University in Tokyo. Close to a hundred participants from 10 countries participated. Interest in Computational Geometry surfaced among engineers in Japan - out twenty years ago, while interest in Discrete Geometry arose as a natural extension of the research of a group of graph theorists more recently. One of the goals of the conference was to bring together these two groups and to put them in contact with experts in these ?elds from abroad. This is the second conference in the series. The plan is to hold one every year and t...
The range of issues considered in graph drawing includes algorithms, graph theory, geometry, topology, order theory, graphic languages, perception, app- cations, and practical systems. Much research is motivated by applications to systems for viewing and interacting with graphs. The interaction between th- retical advances and implemented solutions is an important part of the graph drawing eld. The annually organized graph drawing symposium is a forum for researchers, practitioners, developers, and users working on all aspects of graph visualization and representations. The preceding symposia were held in M- treal (GD’98), Rome (GD’97), Berkeley (GD’96), Passau (GD’95), Princeton (GD’94), and Paris (GD’93). The Seventh International Symposium on Graph Drawing GD’99 was or- nized at Sti r n Castle, in the vicinity of Prague, Czech Republic. This baroque castle recently restored as a hotel and conference center provided a secluded place for the participants, who made good use of the working atmosphere of the conference. In total the symposium had 83 registered participants from 16 countries.
This book constitutes the thoroughly refereed post-workshop proceedings of the International Workshop on Algorithmic Engineering and Experimentation, ALENEX'99, held in Baltimore, Maryland, USA, in January 1999. The 20 revised full papers presented were carefully selected from a total of 42 submissions during two rounds of reviewing and improvement. The papers are organized in sections on combinatorial algorithms, computational geometry, software and applications, algorithms for NP-hard problems, and data structures.
This book constitutes the refereed proceedings of the 7th International Symposium on Biological and Medical Data Analysis, ISBMDA 2006, held in Thessaloniki, Greece, December 2006. Coverage in this volume includes functional genomics, sequence analysis, biomedical models, information modeling, biomedical signal processing, biomedical image analysis, biomedical data analysis, as well as decision support systems and diagnostic tools.
Computing Handbook, Third Edition: Computer Science and Software Engineering mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, the first volume of this popular handbook examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. Like the second volume, this first volume describes what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today’s world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century.
This book constitutes the thoroughly refereed post-proceedings of the 9th International Symposium on Graph Drawing, GD 2001, held in Vienna, Austria, in September 2001. The 32 revised full papers presented were carefully reviewed and selected from 66 paper submissions. Also included are a corrected version of a paper from the predecessor volume, short reports on the software systems exhibition, two papers of the special session on graph exchange formats, and a report on the annual graph drawing contests. The papers are organized in topical sections on hierarchical drawing, planarity, crossing theory, compaction, planar graphs, symmetries, interactive drawing, representations, aesthetics, 2D- and 3D-embeddings, data visualization, floor planning, and planar drawing.