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Key problems for the IEEE Computer Society Certified Software Development Professional (CSDP) Certification Program IEEE Computer Society Real-World Software Engineering Problems helps prepare software engineering professionals for the IEEE Computer Society Certified Software Development Professional (CSDP) Certification Program. The book offers workable, real-world sample problems with solutions to help readers solve common problems. In addition to its role as the definitive preparation guide for the IEEE Computer Society Certified Software Development Professional (CSDP) Certification Program, this resource also serves as an appropriate guide for graduate-level courses in software engineer...
Over the past decade, software engineering has developed into a highly respected field. Though computing and software engineering education continues to emerge as a prominent interest area of study, few books specifically focus on software engineering education itself. Software Engineering: Effective Teaching and Learning Approaches and Practices presents the latest developments in software engineering education, drawing contributions from over 20 software engineering educators from around the globe. Encompassing areas such as student assessment and learning, innovative teaching methods, and educational technology, this much-needed book greatly enhances libraries with its unique research content.
The second XP Universe and ?rst Agile Universe brought together many p- ple interested in building software in a new way. Held in Chicago, August 4–7, 2002 it attracted software experts, educators, and developers. Unlike most c- ferences the venue was very dynamic. Many activities were not even well de?ned in advance. All discussions were encouraged to be spontaneous. Even so, there were some written words available and you are holding all of them now. We have collected as much material as possible together into this small volume. It is just the tip of the iceberg of course. A reminder to us of what we learned, the people we met, and the ideas we expressed. The conference papers, including...
While vols. III/29 A, B (published in 1992 and 1993, respectively) contains the low frequency properties of dielectric crystals, in vol. III/30 the high frequency or optical properties are compiled. While the first subvolume 30 A contains piezooptic and elastooptic constants, linear and quadratic electrooptic constants and their temperature coefficients, and relevant refractive indices, the present subvolume 30 B covers second and third order nonlinear optical susceptibilities. For the reader's convenience an alphabetical formula index and an alphabetical index of chemical, mineralogical and technical names for all substances of volumes 29 A, B and 30 A, B are included.
Algorithms for VLSI Physical Design Automation, Third Edition covers all aspects of physical design. The book is a core reference for graduate students and CAD professionals. For students, concepts and algorithms are presented in an intuitive manner. For CAD professionals, the material presents a balance of theory and practice. An extensive bibliography is provided which is useful for finding advanced material on a topic. At the end of each chapter, exercises are provided, which range in complexity from simple to research level. Algorithms for VLSI Physical Design Automation, Third Edition provides a comprehensive background in the principles and algorithms of VLSI physical design. The goal ...
In this thesis, the author makes several contributions to the study of design of graphical materials. The thesis begins with a review of the relationship between design and aesthetics, and the use of mathematical models to capture this relationship. Then, a novel method for linking linguistic concepts to colors using the Latent Dirichlet Allocation Dual Topic Model is proposed. Next, the thesis studies the relationship between aesthetics and spatial layout by formalizing the notion of visual balance. Applying principles of salience and Gaussian mixture models over a body of about 120,000 aesthetically rated professional photographs, the author provides confirmation of Arnhem's theory about spatial layout. The thesis concludes with a description of tools to support automatically generating personalized design.
This volume contains papers presented at the 10th Conference on Software Engineering Education and Training."
This book constitutes the refereed proceedings of the XP / Agile Universe 2003 Conference held in New Orleans, LA, USA in August 2003. The 17 revised full papers presented together with abstracts or papers from an educator symposium and workshop summaries were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections on becoming agile, agile methods and processes, agile testing, and tool support for agile teams.
These papers from the 12th Software Engineering education Conference are aimed at researchers, practitioners and students in software design and development. Contents include: professional connections; educational connections; emerging connections; and real-world connections.