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LA MANO DEL DESTINO tells the tale of a once-champion Luchador who, after being betrayed by his friends and unmasked in the ring, agrees to a Faustian bargain with a mysterious promoter. He gains a new power and the identity of La Mano del Destino in order to exact revenge upon his betrayers. Set in a swanky, 1960s Mexico where Lucha Libre is intrinsically woven into all aspects of society, this tale winds its way through the machinations and motivations of all types who inhabit this unique setting. Can La Mano del Destino get his revenge while remaining the champion he knows himself to be? Mesoamerican myth, Silver-Age storytelling, and high-flying Lucha Libre action converge to tell this epic story of vengeance and destiny! Collects LA MANO DEL DESTINO #1-6
LA VOZ DE M.A.Y.O: TATA RAMBO is based on the oral history of Ramon Jaurigue, an orphan and WWII veteran who co-founded the Mexican, American, Yaqui, and Others (M.A.Y.O.) organization, which successfully lobbied the Tucson City Council to improve living and working conditions for members of the Pascua Yaqui tribe, paving the way to their federal recognition. Meanwhile, RamonÕs home life suffered as his focus was pulled from his family to the wider community, and from domesticity to the adrenaline of the campaign. A resonant, neglected slice of American history is brought to life for the first time with art by J. GONZO, letter art by BERNARDO BRICE, editing by CLAIRE NAPIER, and a script by HENRY BARAJASÑthe great-grandson of Ramon Jaurigue, a.k.a. Tata Rambo.
"THE WELL," Part Two Love's own entrancing music lives again as an old flame re-enters Lou's life. And when the Holts come to New York to free their patriarch from Joe the BossÕs clutches, what will they ask of the ill-fated boozehound?
Latinx representation in the popular imagination has infuriated and befuddled the Latinx community for decades. These misrepresentations and stereotypes soon became as American as apple pie. But these cardboard cutouts and examples of lazy storytelling could never embody the rich traditions and histories of Latinx peoples. Not seeing real Latinxs on TV and film reels as kids inspired the authors to dive deep into the world of mainstream television and film to uncover examples of representation, good and bad. The result: a riveting ride through televisual and celluloid reels that make up mainstream culture. As pop culture experts Frederick Luis Aldama and Christopher González show, the way L...
Latinx Superheroes in Mainstream Comics offers the first thorough exploration of Latino/a superheroes in mainstream comic books, TV shows, and movies--Provided by publisher.
Totally broke and out of weed, the world’s most iconic stoners--Pedro de Pacas (Cheech Marin) and Anthony “Man” Stoner (Tommy Chong)--are in a bad way. That is… until they get a call that changes their lives. Cheech’s old friend, a casino manager in Reno needs an emergency opening act for his stage show. If they can make it, the job is theirs. But what begins as a classic American road trip to score a**, grass and cash quickly morphs into a reefer-fueled toke through time in CHEECH & CHONG’S CHRONICLES: A BRIEF HISTORY OF WEED. This original graphic novel from Z2 Comics is the real history of Cannabis seen through the bloodshot eyes of the legendary comedy duo, Cheech & Chong.
The final episode of the groundbreaking and historic Poyo trilogy: DEMON CHICKEN POYO. Hell wants him. Heaven won't take him. Earth needs him. That was also the tagline for that godawful Constantine movie. But Poyo is so badass, he stole it from Keanu Reeves!
The Cambridge Companion to the American Graphic Novel explores the important role of the graphic novel in reflecting American society and in the shaping of the American imagination. Using key examples, this volume reviews the historical development of various subgenres within the graphic novel tradition and examines how graphic novelists have created multiple and different accounts of the American experience, including that of African American, Asian American, Jewish, Latinx, and LGBTQ+ communities. Reading the American graphic novel opens a debate on how major works have changed the idea of America from that once found in the quintessential action or superhero comics to show new, different, intimate accounts of historical change as well as social and individual, personal experience. It guides readers through the theoretical text-image scholarship to explain the meaning of the complex borderlines between graphic novels, comics, newspaper strips, caricature, literature, and art.
This textbook is designed for postgraduate studies in the field of 3D Computer Vision. It also provides a useful reference for industrial practitioners; for example, in the areas of 3D data capture, computer-aided geometric modelling and industrial quality assurance. This second edition is a significant upgrade of existing topics with novel findings. Additionally, it has new material covering consumer-grade RGB-D cameras, 3D morphable models, deep learning on 3D datasets, as well as new applications in the 3D digitization of cultural heritage and the 3D phenotyping of crops. Overall, the book covers three main areas: ● 3D imaging, including passive 3D imaging, active triangulation 3D imagi...
Wendy and Aaron are trapped in Terrenos, the same place their son Mikey aged from a boy to a man in the course of a year. Will the cost of saving them be too high a price for this family to pay?