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A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games eve...
A collection of documents supplementing the companion series known as "Colonial records," which contain the Minutes of the Provincial council, of the Council of safety, and of the Supreme executive council of Pennsylvania.
Includes selections from major writers on various approaches to art theory, for example Freud, Jung, Marx, Heidegger.
Addressing health inequalities is a key focus for health and social care organizations. This book explores how best frontline health workers in areas of deprivation can address these problems. Aimed at doctors and their wider multidisciplinary teams, this book provides key knowledge and practical advice on how to address the causes and consequences of health inequalities to achieve better outcomes for patients. Considering the psychological, financial and social aspects of well-being as well as health concerns, this book offers a concise but comprehensive overview of the key issues in health inequalities and, most importantly, how practically to address them. Key Features Comprehensively cov...
Maternal Horror Film: Melodrama and Motherhood examines the function of the mother figure in horror film. Using psychoanalytic film theory as well as comparisons with the melodrama film, Arnold investigates the polarized images of monstrous and sacrificing mother.
Works have been selected primarily for their utility to those conducting research in the fine arts relating to Christianity and religion. General categories covered include bibliographies of bibliographies, aesthetics, architecture, cinema, dance and mime, drama and rhetoric, electronic communications (radio, TV, and video), fabric arts, literature, music, photography, visual arts (calligraphy to sculpture), wit and humor.