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Successful companies lead design! It's now or never! When facing the aftermath of the Corona-crisis many companies will consider their options for survival: what can be thrown overboard, what should remain, and be improved in order to stay relevant and attractive when customers return? But how can they decide what goes where? By leading design, from the very beginning. This book provides knowledge and methods needed to strategically position and lead design. Because design is a core competency that must be developed throughout the company, if this competency is present, companies can - like a symphony orchestra - create a performance together that will inspire their customers and make them c...
A radical shift in perspective to transform your organization to become more innovative The Design Thinking Playbook is an actionable guide to the future of business. By stepping back and questioning the current mindset, the faults of the status quo stand out in stark relief—and this guide gives you the tools and frameworks you need to kick off a digital transformation. Design Thinking is about approaching things differently with a strong user orientation and fast iterations with multidisciplinary teams to solve wicked problems. It is equally applicable to (re-)design products, services, processes, business models, and ecosystems. It inspires radical innovation as a matter of course, and i...
Overview Digital Transformation is on everyone's lips and there's a huge demand for specialists. Content - Digital Transformation of Teams, Products, Services, Businesses and Ecosystems - The Five Domains of Digital Transformation: Customers, Competition, Data, Innovation, Value - Harness Customer Networks - Build Platforms, Not Just Products - Turn Data Into Assets - Innovate by Rapid Experimentation - Adapt Your Value Proposition - Mastering Disruptive Business Models - Self-Assessment: Are You Ready for Digital Transformation? - More Tools for Strategic Planning - And more Duration 6 months Assessment The assessment will take place on the basis of one assignment at the end of the course. Tell us when you feel ready to take the exam and we’ll send you the assignment questions. Study material The study material will be provided in separate files by email / download link.
The three-volume set CCIS 1032, CCIS 1033, and CCIS 1034 contains the extended abstracts of the posters presented during the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. The 208 papers presented in these three volumes are organized in topical sections as follows: Part I: design, development and evaluation methods and technique; multimodal Interaction; security and trust; accessibility and universal access; design and user experience case studies. Part II:interacting with games; human robot interaction; AI and machine learning in HCI; physiological measuring; object, motion and activity recognition; virtual and augmented reality; intelligent interactive environments. Part III: new trends in social media; HCI in business; learning technologies; HCI in transport and autonomous driving; HCI for health and well-being.
Essays defend, discuss, and critique specific theories of consciousness with respect to various psychopathologies. In Disturbed Consciousness, philosophers and other scholars examine various psychopathologies in light of specific philosophical theories of consciousness. The contributing authors—some of them discussing or defending their own theoretical work—consider not only how a theory of consciousness can account for a specific psychopathological condition but also how the characteristics of a psychopathology might challenge such a theory. Thus one essay defends the higher-order thought (HOT) theory of consciousness against the charge that it cannot account for somatoparaphrenia (a de...
Topics like hypnosis, absorbed states of mind, adaptation to trauma, and the human propensity to project expectations on uncertainty, all fit into the expanded theater metaphor.
Experimentation and Dutch design have long gone hand in hand, from postage stamps to the Rietveld chair to the clean simplicity of Schiphol airport. Mienke Simon Thomas skillfully details the groundbreaking accomplishments and popular products of Dutch design in Dutch Design Culture. Thomas, a museum curator, delves deeply into the rich design history of the Netherlands, beginning with the historical roots of Dutch crafts education and the moral and social ideals of modernism that became central to the nation’s cultural dialogue. Touching upon such issues as the emergence of the professional industrial designer, public work initiatives, debates about design as art, and the provocative notion of “anti-design,” Thomas argues that though Dutch design from the beginning has been driven by aims of functionality, simplicity, and affordability, it has also embraced luxury and exclusivity. The book also discusses the role played by leading Dutch designers and their works, including Wim Crouwel, Marcel Wanders, and the design collective Droog Design. An unprecedented, detailed history, Dutch Design Culture is a critical primer on one of the leading national design movements today.
ÒBuku ini adalah definisi terbaik dari Pemikiran Desain yang pernah saya temui.Ó ÑKees Dorst, penulis buku Frame Innovation ÒThe Design Thinking Playbook tidak hanya menguraikan dan menggambarkan cara menggunakan pemikiran desain. (É) Buku ini adalah kontribusi baru yang imajinatif.Ó ÑNigel Cross, penulis buku Design Thinking: Understanding how designers think and work ÒBermanfaat karena penulisnya, strukturnya, juga kontennya. (É) Kendati tampilannya berkesan santai dan menyenangkan, tim berhasil menyajikan buku dengan konten yang sangat mendalam.Ó ÑHarvard Business Manager The Design Thinking Playbook akan membantu individu, tim, dan organisasi: ¥ Menggunakan alat dan metode pemikiran desain dalam konteks yang tepatÑterutama untuk produk dan layanan digital ¥ Memahami perkembangan terbaru dalam pemikiran desain yang dimunculkan di d.school, Stanford University ¥ Membangun kesadaran akan pengguna-sentris ¥ Menerapkan pemikiran desain untuk menghadapi tantangan transformasi digital dalam organisasi ¥ Memadukan Pemikiran Desain dengan Pemikiran Sistem dan Analitik Big Data
Le design thinking, "c’est une discipline qui utilise la sensibilité, les outils et méthodes des designers pour permettre à des équipes pluridisciplinaires d’innover en mettant en correspondance attentes des utilisateurs, faisabilité technologique et viabilité économique." (Tim Brown, CEO de l’agence américaine IDEO) Ce Livre, fruit de plusieurs années de lectures, d’observations et d’échanges, va vous faire découvrir "les bonnes pratiques" d’une méthode alternative de management, le design thinking. Ces bonnes pratiques ont vocation non seulement d’illustrer la diversité de l’intégration du design thinking, mais aussi de vous inspirer dans votre pratique managériale. L’objectif est pratique et stratégique : informer, inviter à intégrer la démarche, orienter vers de nouvelles prises de décision, transformer les organisations. Des exemples ou références vous donneront un petit aperçu des réalisations de "ceux qui ont testé". Inspirez-vous- en pour faire grandir votre organisation !