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Building the Skyline
  • Language: en
  • Pages: 457

Building the Skyline

The Manhattan skyline is one of the great wonders of the modern world. But how and why did it form? Much has been written about the city's architecture and its general history, but little work has explored the economic forces that created the skyline. This book chronicles the economic history of the Manhattan skyline. In the process, the book debunks some widely-held misconceptions about the city's history. Part I lays out the historical and environmental background that established Manhattan's real estate trajectory before the Skyscraper Revolution at the end of the 19th century. The book begins with Manhattan's natural and geological history and then moves on to how it influenced early lan...

The Kaiju Film
  • Language: en
  • Pages: 213

The Kaiju Film

  • Type: Book
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  • Published: 2016-02-11
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  • Publisher: McFarland

The Kaiju (strange monster or strange beast) film genre has a number of themes that go well beyond the "big monsters stomping on cities" motif. Since the seminal King Kong 1933) and the archetypal Godzilla (1954), kaiju has mined the subject matter of science run amok, militarism, capitalism, colonialism, consumerism and pollution. This critical examination of kaiju considers the entirety of the genre--the major franchises, along with less well known films like Kronos (1957), Monsters (2010) and Pacific Rim (2013). The author examines how kaiju has crossed cultures from its original folkloric inspirations in both the U.S. and Japan and how the genre continues to reflect national values to audiences.

A Perfect Mistake
  • Language: en
  • Pages: 271

A Perfect Mistake

Having returned to his home on the island after helping to solve a forty-year-old mystery in the Bay Area and ready to return to his present peaceful life, Dag Peyton meets a very wise local man and inadvertently stumbles headlong into yet another mystery that leads him and his friends into a reality they never dreamed they would experience.

The World Is Born From Zero
  • Language: en
  • Pages: 206

The World Is Born From Zero

The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

Video Gaming in Science Fiction
  • Language: en
  • Pages: 195

Video Gaming in Science Fiction

  • Type: Book
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  • Published: 2018-09-11
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  • Publisher: McFarland

As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.

21st Century Kaiju
  • Language: en
  • Pages: 207

21st Century Kaiju

  • Type: Book
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  • Published: 2023-11-20
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  • Publisher: McFarland

Once dismissed as a fading genre with little to say to contemporary audiences, the giant monster movie roared back to life in the new millennium. In one of modern cinema's most surprising turnarounds, a wave of 21st-century kaiju films has delivered exciting and thought-provoking viewing to global audiences. In a variety of works that range from action-packed CGI spectacles to more personal, introspective productions commenting on real-world issues of the day, the new millennium has witnessed some of the most intriguing films in any genre, including movies from such acclaimed directors such as Guillermo del Toro, Bong Joon-ho and Peter Jackson. This book takes a sober, multidimensional look at the new class of giant monster movies. It examines the making of these films and their sometimes-obscure meanings. It also covers efforts to reinvent storied kaiju characters from the past, including Godzilla and King Kong, and to transform the genre with movies such as Cloverfield, The Mist, Colossal, and Pacific Rim that feature all-new creatures.

The Tabletop Revolution
  • Language: en
  • Pages: 256

The Tabletop Revolution

  • Type: Book
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  • Published: 2023-12-15
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  • Publisher: McFarland

This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.

Ski
  • Language: en
  • Pages: 236

Ski

  • Type: Magazine
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  • Published: 1998-09
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  • Publisher: Unknown

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Hey! Listen!
  • Language: en
  • Pages: 200

Hey! Listen!

  • Type: Book
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  • Published: 2024-01-18
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  • Publisher: McFarland

How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. It also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. This book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.

Gentlemen Bankers
  • Language: en
  • Pages: 457

Gentlemen Bankers

This account of the Morgan family’s social and economic circles and Wall Street’s unspoken rules “greatly enriches our understanding of the entire era.” —The Wall Street Journal Gentlemen Bankers investigates the social and economic circles of one of America’s most renowned and influential financiers to uncover how the Morgan family’s power and prestige stemmed from its unique position within a network of local and international relationships. At the turn of the twentieth century, private banking was a personal enterprise in which business relationships were a statement of identity and reputation. In an era when ethnic and religious differences were pronounced and anti-Semitism...