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Bonnets and Bugles Series Books 1-5
  • Language: en
  • Pages: 754

Bonnets and Bugles Series Books 1-5

Bonnets and Bugles Set Volumes 1-5 contains the first five volumes of a ten book series, that tells the story of two close families find themselves on different sides of the Civil War after the fall of Fort Sumter in April 1861. Thirteen year old Leah becomes a helper in the Union army with her father, who hopes to distribute Bibles to the troops. Fourteen year old Jeff becomes a drummer boy in the Confederate Army and struggles with faith while experiencing personal hardship and tragedy. The series follows Leah, Jeff, family, and friends, as they experience hope and God’s grace through four years of war. Included are Drummer Boy at Bull Run, Yankee Belles in Dixie, The Secret of Richmond Manor, The Soldier Boy’s Discovery, and Blockade Runner.

An American Dream
  • Language: en
  • Pages: 370

An American Dream

  • Type: Book
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  • Published: 2011-03
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  • Publisher: AuthorHouse

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The Ancient and Present State of the County and City of Cork
  • Language: en
  • Pages: 346

The Ancient and Present State of the County and City of Cork

  • Type: Book
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  • Published: 1893
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  • Publisher: Unknown

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Limitless Sky
  • Language: en
  • Pages: 121

Limitless Sky

A game of survival, exploration, and discovery, No Man's Sky is one of the fastest-growing phenomena in video game history, attracting and astounding players of all ages. The game's 18 quintillion planets are procedurally generated, meaning you could very well be the first person to ever set eyes on a planet that even the game developers never encountered—a true testament to the game's innovation. The very first unofficial guide, Limitless Sky: No Man's Sky Unofficial Discovery Guide will provide not only an introduction to the hottest video game, but it'll also teach you how to get more out of your valuable playtime—exploring vast areas, fighting pirates, upgrading your ship or spacesuit, avoiding Sentinels, and identifying new species and resources. This full-color book shares strategies, examines the creation of the impressive procedurally generated planets, and provides a glimpse at what's to come in this ever-expanding universe.

A Guide to Screenwriting Success
  • Language: en
  • Pages: 379

A Guide to Screenwriting Success

A Guide to Screenwriting Success, Second Edition provides a comprehensive overview of writing—and rewriting—a screenplay or teleplay and writing for digital content. Duncan's handy book teaches new screenwriters the process of creating a professional screenplay from beginning to end. It shows that inspiration, creativity, and good writing are not elusive concepts but attainable goals that any motivated person can aspire to. Duncan includes sections on all aspects of screenwriting—from character development to story templates—and breaks down the three acts of a screenplay into manageable pieces. A Guide to Screenwriting Success contains dozens of exercises to help writers through thes...

Master Builder Respawned
  • Language: en
  • Pages: 265

Master Builder Respawned

It's been over ten years since Minecraft first launched, forever altering the video game landscape. With a community of more than 90 million monthly users, plus plenty of exciting updates, the game continues to evolve and is now more popular than ever! Master Builder Respawned is the complete, unauthorized guide to your favorite sandbox game. With this fully up-to-date collection of tips and tricks, everything you see in the world of Minecraft can be manipulated and changed to match your imagination! Topics covered include mods, mini-games, and expert advice for seriously impressive builds. Additional chapters take a look at the brand new mobile game Minecraft Earth and provide information about the highly-anticipated Minecraft Dungeons game. Whether you're just now joining the community or you're a Diamond armor-wearing expert, there's always something new to learn. So grab your Pickaxe, pick up this book, and let's get building!

How Pac-Man Eats
  • Language: en
  • Pages: 382

How Pac-Man Eats

  • Type: Book
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  • Published: 2020-12-15
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  • Publisher: MIT Press

How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean.

The Ultimate History of Video Games, Volume 2
  • Language: en
  • Pages: 592

The Ultimate History of Video Games, Volume 2

  • Type: Book
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  • Published: 2021-08-24
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  • Publisher: Crown

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled th...

What Is a Game?
  • Language: en
  • Pages: 292

What Is a Game?

  • Type: Book
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  • Published: 2020-02-14
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  • Publisher: McFarland

What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.

Corporate Yellow Book
  • Language: en
  • Pages: 1404

Corporate Yellow Book

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

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