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Geomagnetically Induced Currents from the Sun to the Power Grid
  • Language: en
  • Pages: 271

Geomagnetically Induced Currents from the Sun to the Power Grid

An introduction to geomagnetic storms and the hazards they pose at the Earth’s surface Geomagnetic storms are a type of space weather event that can create Geomagnetically Induced Currents (GICs) which, once they reach Earth’s surface, can interfere with power grids and transport infrastructure. Understanding the characteristics and impacts of GICs requires scientific insights from solar physics, magnetospheric physics, aeronomy, and ionospheric physics, as well as geophysics and power engineering. Geomagnetically Induced Currents from the Sun to the Power Grid is a practical introduction for researchers and practitioners that provides tools and techniques from across these disciplines. Volume highlights include: Analysis of causes of geomagnetic storms that create GICs Data and methods used to analyze and forecast GIC hazard GIC impacts on the infrastructure of the bulk power system Analysis techniques used in different areas of GIC research New methods to validate and predict GICs in transmission systems

Advanced HPC-based Computational Modeling in Biomechanics and Systems Biology
  • Language: en
  • Pages: 449

Advanced HPC-based Computational Modeling in Biomechanics and Systems Biology

This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.

Game Love
  • Language: en
  • Pages: 284

Game Love

  • Type: Book
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  • Published: 2015-01-09
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  • Publisher: McFarland

What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

Bend Toward the Sun
  • Language: en
  • Pages: 283

Bend Toward the Sun

Perfect for fans of Every Summer After and Lucy Score, Bend Toward the Sun is an angsty slow-burn romance between two complicated, imperfect people–and a love story you’ll never forget. “A steamy romance about humans’ ability to grow and heal.”—Ali Hazelwood, New York Times bestselling author of Love, Theoretically Guarded, self-reliant botanist Rowan McKinnon doesn’t believe in love. With her new PhD, two steadfast best friends, and the occasional no-strings sex, she’s convinced she has everything she needs. When an academic setback throws her off course, she takes on the restoration of an overgrown vineyard to re-center herself and her career. Dr. Harrison Brady is in an em...

The Justice Department's Implementation of the Independent Counsel Act
  • Language: en
  • Pages: 1132
Cheating
  • Language: en
  • Pages: 241

Cheating

  • Type: Book
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  • Published: 2009-08-21
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  • Publisher: MIT Press

A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd lik...

Astrology of Intimacy, Sexuality & Relationship
  • Language: en
  • Pages: 230

Astrology of Intimacy, Sexuality & Relationship

An astrology book geared specifically toward relationship aspects of the zodiac signs is offered by one of the foremost astrologers in the world and the author of 23 books.

Playframes
  • Language: en
  • Pages: 339

Playframes

  • Type: Book
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  • Published: 2024-12-17
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  • Publisher: MIT Press

An exploration of how we know we’re playing and what happens when we don’t. Playframes builds on the work of Gregory Bateson and Erving Goffman to take a deep dive into Bateson’s primary question: How do we know we’re playing? In this book, Celia Pearce addresses this question by building a comprehensive theory of the specific mechanisms that metacommunicate the message “this is play.” This “big tent” approach covers a broad swath of playframes, ranging from theme parks to cosplay, board and video games, and sports, and describes how spatial and temporal frames, as well as artifacts such as costumes and uniforms, toys, and sports equipment, let us know when a play activity is...

Vox Lycei 2008-2009
  • Language: en
  • Pages: 172

Vox Lycei 2008-2009

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Connected Play
  • Language: en
  • Pages: 211

Connected Play

  • Type: Book
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  • Published: 2013-10-11
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  • Publisher: MIT Press

How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities. Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In Connected Play, Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds. Play is fundamentally important for kids' development, but, Kafai and Fields argue, to understand pla...