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Designing for Networked Communications: Strategies and Development explains how to plan, use, and understand the products and the dynamic social processes and tasks some of the most vital innovations in the knowledge society depend upon? social as well as technological. Focusing on various forms of design, implementation and integration of computer mediated communication, this book bridges the academic fields of computer science and communication studies. Designing for Networked Communications: Strategies and Development uses an interdisciplinary approach, and presents results from recent and important research in a variety of forms for networked communications. A constructive and critical view of the interplay between the new electronic and the more conventional modes of communication are utilized, while studies of organizational work practices demonstrate that the use of new technologies and media is best understood and integrated into work practices. In this process of merging, both are remodelled and rearranged while being adapted to the practices and activities for which they were designed.
RICERCA Jet momentum dependence of jet quenching in PbPb collisions at SNN = 2.76 TeV The CMS Collaboration Modeling the metaverse: a theoretical model of effective team collaboration in 3D virtual environments Sarah van der Land, Alexander P. Schouten, Bart van den Hooff, Frans Feldberg The capture of moving object in video image Weina Fu, Zhiwen Xu, Shuai Liu, Xin Wang, Hongchang Ke Visual metaphors in virtual worlds. The example of NANEC 2010/11 Dolors Capdet Von Neuromancer zu Second Life. Raumsimulationen im Cyberspace Steffen Krämer APPLICAZIONI APPLICAZIONI Sensor models and localization algorithms for sensor networks based on received signal strength Fredrik Gustafsson, Fredrik Gunnarsson, David Lindgren Interactive lab to learn radio astronomy, microwave & antenna engineering at the Technical University of Cartagena José Luis Gómez-Tornero, David Cañete-Rebenaque, Fernando Daniel Quesada-Pereira, Alejandro Álvarez-Melcón
45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.
This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.
Challenges and Issues in Knowledge Management – the fifth volume in the Research on Management Consulting series – presents sixteen chapters that explore these various perspectives, focusing on knowledge management within the context of the management consulting industry, the dynamics associated with knowledge sharing and dissemination, methodological approaches to studying knowledge in organizations, and reflections on knowledge management and management consulting. As the chapters underscore, it is important to ensure that KM initiatives are aligned with the needs of the organization and its members, that the KM system is “owned” by organizational members with particular emphasis on executive sponsorship and team member acceptance, and that it be understood as an ongoing process rather than simply another management objective or faddish consulting tool. The focus, therefore, should be on how knowledge processes can be facilitated, leveraged and utilized in organizational value creation.
"This publication presents incompassing research of the concepts and realities involved in the field of virtual communities and technologies"--Provided by publisher.
"This book identifies and presents the latest research on theory, practice, and capturing learning designs and best-practices in education"--Provided by publisher.
Austen After 200 explores our contemporary relationship with Jane Austen in the wake of the bicentenaries of her death and the first publication of her novels. The volume begins by looking at Austen’s popular appeal and at how she is consumed today in diverse cultural venues such the digisphere, blogosphere, festivals and book clubs. It then offers new approaches to the novels within various critical contexts, including adaptation studies, fan fiction, intertextuality, and more. Collecting these new essays in one volume enables a unique view of the crossovers and divergences in engagements with Austen in different settings, and will help a comparative approach between the popular and the academic to emerge more fully in Austen studies. The book gathers insights from a range of contributors invested in new reading spaces in order to show the creative ways in which we are all adapting as we continue to read Austen’s works.
The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.
Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.