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Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
This is a book of bright and funky designs that shows how stitching has become seriously stylish. The unique projects bridge the gap between craft & interior design and progress in difficulty throughout. These UK authors have produced a stunning book that will appeal to both beginning and experienced stitchers.
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era s...
A portrait of Iceland through the eyes of the international media before and after their total economic collapse. In the space of a few days, one of the world's richest and most egalitarian nations, Iceland, toppled into financial chaos and sunk into an economic, ethical, moral and identity crisis. The vast empire built by Iceland's young entrepreneurs, the "new Vikings"--who had propelled the country to the top of wealth, equality and happiness charts--collapsed under the combined effect of the failure of its banks and astronomical debt (more than ten times the country's gross domestic product). Iceland became, in the midst of the global economic crisis, an icon of disaster that troubles all Western countries seeking to understand how the Scandinavian model could collapse so suddenly. In this book, Daniel Chartier traces, through thousands of articles appearing in the foreign press, the fascinating reversal of Iceland's image during the crisis. Citizens of a country now humiliated, Icelanders must deal with a number of significant issues including the quest for wealth, sovereignty, ethics, responsibility, gender and the limits of neoliberalism. Published in English.
This book provides the most comprehensive history of the export of CANDU reactors to date. A pressurized heavy water natural-uranium power reactor designed and marketed by Atomic Energy of Canada Limited, the CANDU reactor has played a significant part in Canada's international trade. In this history, Duane Bratt examines every CANDU sale, as well as some important unsuccessful sales attempts, from 1956 to the present. He also outlines the impact that changes in the international political climate, such as the creation and strengthening of the international nuclear non-proliferation regime and the increasing importance of human rights and environmental protection, have had on CANDU exports over the last fifty years.
This collection surveys the contemporary landscape of audiovisual media. Contributors from image and sound studies explore the history and the future of moving-image media across a range of formats including blockbuster films, video games, music videos, social media, experimental film, documentaries, video art, pornography, theater, and electronic music.
This comprehensive collection provides theoretical accounts of the grounds and phenomenon of film acting. The volume features entries by some of the most prominent scholars on film acting who collectively represent the various theoretical traditions that constitute the discipline of film studies. Each section proposes novel ways of considering the recurring motifs in academic enquiries into film acting, including: (1) the mutually contingent problematic of description and interpretation, (2) the intricacies of bodily dynamics and their reception by audiences, (3) the significance of star performance, and (4) the impact of evolving technologies and film styles on acting traditions.
Entertaining and inspirational, Why I Run is the new book from the founder of iRun magazine, Mark Sutcliffe. Drawing on more than five years of writing about running in newspaper columns, magazine features and blog postings, the 13-time marathon runner chronicles a journey that begins with a guy looking for a bit of exercise and evolves into running as a way of life. At once analytical, self-deprecating, enthusiastic and inspiring, Why I Run provides a fresh and rousing perspective on the rapidly growing sport that has allowed thousands of individuals to overcome challenges and fulfill their dreams, literally one step at a time. In sharing his own experiences and those of other runners who have inspired him, Sutcliffe narrates his love affair with the sport. And in the many stories ranging from stumbling through his first trail run to tumbling at the finish line of a marathon to cheering his training partner to a qualifying time for the famed Boston Marathon, every runner will find both entertainment and motivation.
In this “essential guide to the half of our blue planet we call the high seas” (Will McCallum, author of How to Give Up Plastic), one of the world’s leading voices on the issue tracks the race to exploit and protect our last frontier. Two thirds of the world’s oceans lie beyond national borders. Owned by all nations and no nation simultaneously, the high seas are home to some of the richest and most biodiverse environments on the planet. But they are also home to exploitation on a scale that few of us have imagined. Here, out of sight and out of mind, industry and economic progress rule and lax enforcement and apathy are the status quo, underscored by a battle to control, profit from, protect, or obliterate the world’s largest, wildest commons. In this book, Heffernan uncovers the truth behind deeply exploitative fishing practices, investigates the potentially devastating impact of deep-sea mining, and holds to task the Silicon Valley interventionists whose solutions to climate change are often wildly optimistic, radically irresponsible, or both. This is a powerful and deeply researched manifesto calling for the protection and preservation of this final frontier.
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays...