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Python
  • Language: en
  • Pages: 572

Python

This book is an introduction to programming concepts that uses Python 3 as the target language. It covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Many examples are based on video games because Python has becomethe language of choice for basic game development. It follows a practical just in timepresentation - material isgiven to the student when it is needed. Designed as a year one textbook forintroduction to programming classes or for the hobbyist who wants to learn thefundamentals of programming, the textassumes no programming experience.Companion files with source code, solvedprogramming exercises, pro...

Generative Art
  • Language: en

Generative Art

  • Categories: Art

Generative Art: Algorithms as Artistic Tool presents both simple programming concepts and generative art principles in the same book. Generative Art, a relatively new form of art, is the art of the algorithm where an artist must carefully design the nature of the work and then implement it as a computer program. This book presents a set of novel approaches to this subject. Existing books on this subject confront the topic through the lens of programming. This book does that, but also presents approaches to creating art using art and design best practices. Content is arranged according to the problem that is to be solved. Readers will have access to code used in the book through the book's web site and video tutorials are also available for each chapter.

Real Estate Asset Inventory
  • Language: en
  • Pages: 664

Real Estate Asset Inventory

  • Type: Book
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  • Published: 1990
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  • Publisher: Unknown

None

Introduction to Game Development
  • Language: en
  • Pages: 445

Introduction to Game Development

This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com. Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games

Final supplement to the environmental impact statement for an amendment to the Pacific Northwest regional guide
  • Language: en
  • Pages: 628
Final Supplement to the Environmental Impact Statement for an Amendment to the Pacific Northwest Regional Guide: Appendices
  • Language: en
  • Pages: 618
Real Estate Asset Inventory
  • Language: en
  • Pages: 666

Real Estate Asset Inventory

  • Type: Book
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  • Published: 1990
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  • Publisher: Unknown

None

WWII Victories of the Army Air Force
  • Language: en
  • Pages: 511

WWII Victories of the Army Air Force

  • Type: Book
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  • Published: 2005-09-01
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  • Publisher: Lulu.com

This is the definitive work on World War II fighter pilots of the Army Air Force. It lists all 80 Fighter Groups that had pilots who achieved aerial victories. The pilots within each group are listed in alphabetical order listing their rank, serial number, squadron and the number of victories earned while assigned to that squadron. The book lists 7,299 pilots who achieved at least a partial victory credit from the Air Force.

Game Development Using Python
  • Language: en
  • Pages: 423

Game Development Using Python

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. FEATURES: Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12) Includes a companion disc with example code, games assets, and color figures The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.

The Church Almanac
  • Language: en
  • Pages: 776

The Church Almanac

  • Type: Book
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  • Published: 1852
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  • Publisher: Unknown

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