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Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more. The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for pa...
A fully updated textbook on linear systems theory Linear systems theory is the cornerstone of control theory and a well-established discipline that focuses on linear differential equations from the perspective of control and estimation. This updated second edition of Linear Systems Theory covers the subject's key topics in a unique lecture-style format, making the book easy to use for instructors and students. João Hespanha looks at system representation, stability, controllability and state feedback, observability and state estimation, and realization theory. He provides the background for advanced modern control design techniques and feedback linearization and examines advanced foundation...
These are the proceedings of the 9th International Workshop on Hybrid Systems: Computation and Control, HSCC 2006, March 2006. 39 revised papers are presented together with the abstracts of 3 invited talks. The focus is on modeling, analysis, and implementation of dynamic and reactive systems involving both discrete and continuous behaviors. Topics addressed include tools for analysis and verification, control and optimization, modeling, engineering applications, and new directions in language support and implementation.
Haptics: The state-of-the-art in building touch-based interfaces for virtual environments. -- Key research issues: model acquisition, contact detection, force feedback, compression, capture, and collaboration. -- Understanding the role of human factors in haptic interfaces. -- Applications: medical training, telesurgery, biological and scientific interfaces, military applications, sign language, museum display, and more. Haptics -- "touch-based" interface design -- is the exciting new frontier in research on virtual and immersive environments. In Touch in Virtual Environments, the field's leading researchers bring together their most advanced work and applications. They identify the key chal...
This book constitutes the thoroughly refereed joint post-proceedings of the first two International Workshops on Dynamical Vision, WDV 2005 and WDV 2006 held in Beijing, China in October 2005 within the scope of ICCV 2005 and in Graz, Austria in May 2006 in the course of ECCV 2006. The 24 revised full papers address a wide range of theoretical and application issues in dynamical vision.
ThesearetheproceedingsoftheRoboCup2004Symposium,heldattheInstituto Superior T ́ ecnico, in Lisbon, Portugal in conjunction with the RoboCup c- petition. The papers presented here document the many innovations in robotics that result from RoboCup. A problem in any branch of science or engineering is how to devise tests that can provide objective comparisons between alt- native methods. In recent years, competitive engineering challenges have been established to motivate researchers to tackle di?cult problems while providing a framework for the comparison of results. RoboCup was one of the ?rst such competitions and has been a model for the organization of challenges foll- ing sound scienti?c...
This book constitutes the refereed proceedings of the 10th International Conference on Hybrid Systems: Computation and Control, HSCC 2007, held in Pisa, Italy in April 2007. The 44 revised full papers and 39 revised short papers presented together with the abstracts of 3 keynote talks were carefully reviewed and selected from 167 submissions. Among the topics addressed are models of heterogeneous systems, computability and complexity issues, real-time computing and control, embedded and resource-aware control, control and estimation over wireless networks, tools for analysis, verification, control, and design, programming languages support and implementation, applications, including automotive, communication networks, avionics, energy systems, transportation networks, biology and other sciences, manufacturing, and robotics.
This book presents the latest techniques, algorithms, research accomplishments and trend in computer science and engineering. It collects together 222 peer reviewed papers presented at the 11th Joint International Computer Conference. The theme of this year is “IT: Intellectual Capital for the Betterment of Human Life”. The articles in this book cover a wide range of active and interesting areas such as Digital Entertainment, Grid Computing, Embedded System, Web Service and Knowledge Engineering. This book serves as a good reference not only for researchers but also for graduate students in corresponding fields.The proceedings have been selected for coverage in:•Index to Scientific & Technical Proceedings (ISTP CDROM version / ISI Proceedings)•CC Proceedings — Engineering & Physical Sciences
This classroom-tested textbook is an innovative, comprehensive, and forward-looking introductory undergraduate physics course. While it clearly explains physical principles and equips the student with a full range of quantitative tools and methods, the material is firmly grounded in biological relevance and is brought to life with plenty of biological examples throughout. It is designed to be a self-contained text for a two-semester sequence of introductory physics for biology and premedical students, covering kinematics and Newton’s laws, energy, probability, diffusion, rates of change, statistical mechanics, fluids, vibrations, waves, electromagnetism, and optics. Each chapter begins with learning goals, and concludes with a summary of core competencies, allowing for seamless incorporation into the classroom. In addition, each chapter is replete with a wide selection of creative and often surprising examples, activities, computational tasks, and exercises, many of which are inspired by current research topics, making cutting-edge biological physics accessible to the student.
The 28 revised full papers presented together with 8 short papers were carefully reviewed and selected from 44 submissions.Among the topical areas covered were: use of game theory; control theory; and mechanism design for security and privacy; decision making for cybersecurity and security requirements engineering; security and privacy for the Internet-of-Things; cyber-physical systems; cloud computing; resilient control systems, and critical infrastructure; pricing; economic incentives; security investments, and cyber insurance for dependable and secure systems; risk assessment and security risk management; security and privacy of wireless and mobile communications, including user location privacy; sociotechnological and behavioral approaches to security; deceptive technologies in cybersecurity and privacy; empirical and experimental studies with game, control, or optimization theory-based analysis for security and privacy; and adversarial machine learning and crowdsourcing, and the role of artificial intelligence in system security.