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An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or ope...
Created in 1985 by Barry Vercoe, Csound is one of the most widely used software sound synthesis systems. Because it is so powerful, mastering Csound can take a good deal of time and effort. But this long-awaited guide will dramatically straighten the learning curve and enable musicians to take advantage of this rich computer technology available for creating music. Written by the world's leading educators, programmers, sound designers, and composers, this comprehensive guide covers both the basics of Csound and the theoretical and musical concepts necessary to use the program effectively. The thirty-two tutorial chapters cover: additive, subtractive, FM, AM, FOF, granular, wavetable, waveguide, vector, LA, and other hybrid methods; analysis and resynthesis using ADSYN, LP, and the Phase Vocoder; sample processing; mathematical and physical modeling; and digital signal processing, including room simulation and 3D modeling. CDs for this book are no longer produced. To request files, please email digitalproducts-cs@mit.edu.
The first international Csound conference, held at the Hanover University of Music, Drama and Media (HMTMH) between 30th September and 2nd October 2011, marked the first time that the principal people involved with Csound – in existence since 1986 – met in person. This book documents not only the proceedings of this conference through its inclusion of the featured papers, workshop descriptions and round table summaries, but also includes interviews with developers and musicians, along with several new articles written exclusively for this publication. Reflecting the diversity of contributions to the Csound project that conference attendees brought, this book is organised into five main parts entitled “History”, “Development”, “Music”, “Usage” and “Education”.
Reprint of the original, first published in 1883.
A consolidation of the many articles regarding ship passenger lists previously published.
As a vibrant area of computer science which continues to develop rapidly, AI is a field in which fresh ideas and new perspectives are of particular interest. This book presents the proceedings of the 8th European Starting AI Researcher Symposium (STAIRS 2016), held as a satellite event of the 22nd European Conference on Artificial Intelligence (ECAI) in The Hague, the Netherlands, in August 2016. What is unique about the STAIRS symposium is that the principal author of every submitted paper must be a young researcher who either does not yet hold a Ph.D., or who has obtained their Ph.D. during the year before the submission deadline for papers. The book contains 21 accepted papers; Part I inc...
This is the first monograph dedicated to this interdisciplinary research area, combining the views of music, computer science, education, creativity studies, psychology, and engineering. The contributions include introductions to ubiquitous music research, featuring theory, applications, and technological development, and descriptions of permanent community initiatives such as virtual forums, multi-institutional research projects, and collaborative publications. The book will be of value to researchers and educators in all domains engaged with creativity, computing, music, and digital arts.
What is a musical instrument? What are the musical instruments of the future? This anthology presents thirty papers selected from the fifteen year long history of the International Conference on New Interfaces for Musical Expression (NIME). NIME is a leading music technology conference, and an important venue for researchers and artists to present and discuss their explorations of musical instruments and technologies. Each of the papers is followed by commentaries written by the original authors and by leading experts. The volume covers important developments in the field, including the earliest reports of instruments like the reacTable, Overtone Violin, Pebblebox, and Plank. There are also numerous papers presenting new development platforms and technologies, as well as critical reflections, theoretical analyses and artistic experiences. The anthology is intended for newcomers who want to get an overview of recent advances in music technology. The historical traces, meta-discussions and reflections will also be of interest for longtime NIME participants. The book thus serves both as a survey of influential past work and as a starting point for new and exciting future developments.
Processing audio in the spectral domain has become a practical proposition for a variety of applications in computer music, composition, and sound design, making it an area of significant interest for musicians, programmers, sound designers, and researchers. While spectral processing has beenexplored already from a variety of perspectives, previous approaches tended to be piecemeal: some dealt with signal processing details, others with a high-level music technology discussion of techniques, some more compositionally focused, and others at music/audio programming concerns. As authorVictor Lazzarini argues, the existing literature has made a good footprint in the area but has failed to integr...