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12 Rules for Life
  • Language: en
  • Pages: 536

12 Rules for Life

  • Type: Book
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  • Published: 2018-01-16
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  • Publisher: Penguin UK

The #1 Sunday Times and International Bestseller from 'the most influential public intellectual in the Western world right now' (New York Times) What are the most valuable things that everyone should know? Acclaimed clinical psychologist Jordan Peterson has influenced the modern understanding of personality, and now he has become one of the world's most popular public thinkers, with his lectures on topics from the Bible to romantic relationships to mythology drawing tens of millions of viewers. In an era of unprecedented change and polarizing politics, his frank and refreshing message about the value of individual responsibility and ancient wisdom has resonated around the world. In this book...

John Peterson Biography
  • Language: en

John Peterson Biography

  • Type: Book
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  • Published: 1995-04-01
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  • Publisher: Unknown

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Playing at the World
  • Language: en
  • Pages: 698

Playing at the World

  • Type: Book
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  • Published: 2012
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  • Publisher: Unknown

Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Game Wizards
  • Language: en
  • Pages: 401

Game Wizards

  • Type: Book
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  • Published: 2021-10-12
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  • Publisher: MIT Press

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigat...

Europe and America
  • Language: en
  • Pages: 258

Europe and America

In his widely acclaimed text, Peterson shows how the end of the Cold War actually enhances the prospects for US-EU partnership. Europe and America is completely updated and available in paperback for the first time.

Mystery in the Night Woods
  • Language: en
  • Pages: 80

Mystery in the Night Woods

  • Type: Book
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  • Published: 1991-12-01
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  • Publisher: Little Apple

When the notorious criminal Weasel is released from Far Island Prison, the creatures of the Night Woods are concerned that he will return to his old ways.

John Dee's Five Books of Mystery
  • Language: en
  • Pages: 500

John Dee's Five Books of Mystery

  • Type: Book
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  • Published: 2003-01-01
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  • Publisher: Weiser Books

Discovered in a hidden compartment of an old chest long after his death, the secret writings of John Dee, one of the leading scientists and occultists of Elizabethan England, record in minute detail his research into the occult. Dee concealed his treatises on the nature of humankind's contact with angelic realms and languages throughout his life, and they were nearly lost forever. In his brief biography of John Dee, Joseph Peterson calls him a "true Renaissance man"? detailing his work in astronomy, mathematics, navigation, the arts, astrology, and the occult sciences. He was even thought to be the model for Shakespeare's Prospero. All this was preparation for Dee's main achievement: five bo...

The European Union
  • Language: en
  • Pages: 305

The European Union

  • Categories: Law

The European Union: How Does it Work? is the perfect introduction to the EU's structure and operations for those coming to the subject for the first time. Leading scholars and practitioners cut through the complexity to explain how the EU really works and why it matters. The third edition of this successful textbook has been updated in light of the ratification of the Lisbon Treaty and the effects of the financial crisis on the Eurozone. It includes three new chapters, on the policy-making process, democracy in the EU, and EU internal and external security. Student understanding of the main actors, policies and developments is aided by the inclusion of helpful learning features throughout the text. The European Union: How Does it Work is also supported by an Online Resource Centre with the following features: For students: - Multiple choice questions - Flash card glossary For registered adopters of the textbook - Seminar questions and activities - PowerPoint® presentations

Best Laid Plans
  • Language: en
  • Pages: 351

Best Laid Plans

  • Type: Book
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  • Published: 2014-09
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  • Publisher: Tan Books

John Peterson claims that the only justification for the surprise ending is that life itself is full of surprises. Our lives are full of strange accidents. He rightly invokes G.K. Chesterton who says 'With every step of our lives, we enter into the middle of some story we are certain to misunderstand.' Those who are convinced that everything is explained by sociological pressures or psychological urges or biological functions or economic processes may also prefer their fiction to represent life's outcomes as inevitable and therefore predictable. 'To the fatalist, ' says Chesterton, 'existence is a science or a plan which must end up in a certain way. But existence is a story, and a story may end up in any way." Stories in Best Laid Plans were originally published in Gilbert: the Magazine of the American Chesterton Society.

The Elusive Shift
  • Language: en
  • Pages: 332

The Elusive Shift

  • Type: Book
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  • Published: 2020-12-22
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  • Publisher: MIT Press

How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeons & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a wargame. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games. Peterson examine...