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Mind-bending analysis and instructive comment from a man who has participated in world chess at the very highest levels. World championship candidate and three-times British Champion Jon Speelman annotates the best of his games. He is renowned as a great fighter and analyst, and a highly original player. This book provides entertainment and instruction in abudance.
Jon Speelman is one of the most successful British chess-players of all time, and is renowned for the creativity of his play and his remarkable calculating ability. He is also an extremely experienced writer and chess coach. His personal selection of chess puzzles will infuriate, entertain, test and instruct chess-players of all levels. Themed sections include: * Finger Exercises * Stalemate * The Skewer * The Pin * Pawn Promotion * Line Opening and Closing * Loose Pieces * Mating Attacks * The Back Rank * Knight Forks
The endgame is the final phase of a game of chess, in which very little material is left on the board and the weaknesses forced earlier in the game can be exploited. Theory, while not changing as rapidly as in the openings, is no less important, and many games are won or lost because one player knew the winning plan and the other didn't.
Original insights into the endgame by Britain's leading expert.
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An advanced analysis of important areas of the chess endgame in which complex positions are re-evaluated by the author who makes a number of significant improvements on previous assessments.
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This book provides a wealth of puzzle positions to test just about every facet of your tactical skills. The puzzles in this book have been selected by analysing games new and old in search of original puzzle positions. It is very unlikely that even seasoned solvers will recognise many of these positions. Emms, by allying his skills with those of powerful computers, has also made every effort to ensure that the solutions are sound, and that there are no unmentioned alternative solutions. The book begins with 100 relatively easy positions suitable for novices, and ends with 100 extremely tough puzzles, which provide a mind-bending challenge even for top-class players. There are 1001 puzzles in all.
Most chess puzzle books put you in an artificial situation: you are told a combination exists, what the theme is and what you are required to achieve. This one is different. In a real game, a player may sometimes need to find a combination. On the other hand he may have to reject a tactical idea and simply find a good positional move. His task is to find the right move, whatever it may be. The 300 puzzles in this book put you precisely in that situation. Spectacular ideas abound in these positions, but it is for you to decide whether to go in for them, or whether you would be falling into a trap. If you need them, there are hints to help you on your way. The book ends with a series of tests to measure your skills against those of other players. For this new edition, John Nunn, a top-class grandmaster and a solving world champion, has added 50 new puzzles (with hints and detailed solutions) to test your skills to the full. For ease of following, extra diagrams have been added to the solutions throughout. Overall the book is 60 per cent bigger than the first edition.