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One Jump Ahead
  • Language: en
  • Pages: 511

One Jump Ahead

This extraordinary book tells of the creation of the world-class checkers computer program, Chinook. From its beginnings in 1988, Chinook became a worthy opponent to the world champion and by 1992 had defeated all the worlds top human players. In his fascinating account, Jonathan Schaeffer, the originator and leader of the Chinook team, provides an engrossing story of failures and successes. He describes the human story behind Chinook and his own feelings in his continuous effort to improve the programs performance. We follow the development of Chinook from an innocent question asked over lunch, through to the final match against the then world champion, Marion Tinsley. As the story unfolds, readers are introduced to the rules of checkers and the basics of computer game programs, as well as to the key figures in the story. The culmination of this new edition expounds upon checker finally perfected and solved by Chinook ten years after the story was originally told.

One Jump Ahead
  • Language: en
  • Pages: 571

One Jump Ahead

It’s hard to believe that it’s been over a decade since One Jump Ahead: Challenging Human Supremacy at Checkers was published. I’m delighted to have the oppor- nity to update and expand the book. The ?rst edition ended on a sad note and that was re?ected in the writing. It is now eleven years later and the project has come to a satisfying conclusion. Since its inception, the checkers project has consumed eighteen years of my life— twenty if you count the pre-CHINOOK and post-solving work. It’s hard for me to believe that I actually stuck with it for that long. My wife, Steph, would probably have something witty to say about my obsessive behavior. Rereading the book after a decade w...

Man Vs. Machine
  • Language: en

Man Vs. Machine

This book tells the stories of many of the key scientists and chess players who, over a 50-year period, worked toward building a computer program capable of beating a skilled human player at chess.

Computers and Games
  • Language: en
  • Pages: 196

Computers and Games

This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ​classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.

Advances in Artificial Intelligence
  • Language: en
  • Pages: 376

Advances in Artificial Intelligence

  • Type: Book
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  • Published: 2003-08-01
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  • Publisher: Springer

The AI conference series is the premier event sponsored by the Canadian - ciety for the Computational Studies of Intelligence / Soci ́et ́e canadienne pour l’ ́etude d’intelligence par ordinateur. Attendees enjoy our typically Canadian - mosphere –hospitable and stimulating. The Canadian AI conference showcases the excellent research work done by Canadians, their international colleagues, and others choosing to join us each spring. International participation is always high; this year almost 40% of the submitted papers were from non-Canadian - searchers. We accepted 24 papers and 8 poster papers from 52 full-length papers submitted. We also accepted eight of ten abstracts submitted ...

Computers, Chess, and Cognition
  • Language: en
  • Pages: 323

Computers, Chess, and Cognition

  • Type: Book
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  • Published: 2011-11-10
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  • Publisher: Springer

Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

Changes of Problem Representation
  • Language: en
  • Pages: 380

Changes of Problem Representation

The performance of all reasoning systems crucially depends on problem representation: the same problem may be easy or difficult, depending on the way we describe it. Researchers in psychology and artificial intelligence have accumulated much evidence on the importance of appropriate representations for both human and artificial intelligence systems. The book proposes techniques for automatic improvement of problem representation, which are based on integration of multiple learning and problem-solving algorithms. It gives theoretical foundations of the proposed techniques, describes their implementation, and discusses empirical evidence of their utility.

The Quest for Artificial Intelligence
  • Language: en
  • Pages: 644

The Quest for Artificial Intelligence

Artificial intelligence (AI) is a field within computer science that is attempting to build enhanced intelligence into computer systems. This book traces the history of the subject, from the early dreams of eighteenth-century (and earlier) pioneers to the more successful work of today's AI engineers. AI is becoming more and more a part of everyone's life. The technology is already embedded in face-recognizing cameras, speech-recognition software, Internet search engines, and health-care robots, among other applications. The book's many diagrams and easy-to-understand descriptions of AI programs will help the casual reader gain an understanding of how these and other AI systems actually work. Its thorough (but unobtrusive) end-of-chapter notes containing citations to important source materials will be of great use to AI scholars and researchers. This book promises to be the definitive history of a field that has captivated the imaginations of scientists, philosophers, and writers for centuries.

Concurrent Programming in Java
  • Language: en
  • Pages: 426

Concurrent Programming in Java

Software -- Programming Languages.

Blondie24
  • Language: en
  • Pages: 430

Blondie24

This book explains how a computer, by replicating the processes of Darwinian evolution, taught itself to play checkers far better than its creators could have programmed it to play. Fogel (editor, IEEE Transactions on Evolutionary Computation) considers the implications for evolutionary computations and artificial intelligence. Diagrams illustrate the evolutionary and computational processes at work, and the course of various games of checkers. Annotation copyrighted by Book News, Inc., Portland, OR.