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The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persiaâ...
The adventures of Samak, a trickster-warrior hero of Persia’s thousand-year-old oral storytelling tradition, are beloved in Iran. Samak is an ayyar, a warrior who comes from the common people and embodies the ideals of loyalty, selflessness, and honor—a figure that recalls samurai, ronin, and knights yet is distinctive to Persian legend. His exploits—set against an epic background of palace intrigue, battlefield heroics, and star-crossed romance between a noble prince and princess—are as deeply rooted in Persian culture as are the stories of Robin Hood and King Arthur in the West. However, this majestic tale has remained little known outside Iran. Translated from the original Persian...
Limited Edition printing of Jordan Mechner's Journals 1982-1985
After the king of France and the pope massacre the Templars and steal their treasure, Martin assembles a small band of surviving Templars to retrieve the stolen treasure from under the king's nose.
The past and future are woven together in this epic tale of a prince, an evil vizier, a princess, and a prophecy in ancient Persia.
Written by Jordan Mechner, the creator of the Prince of Persia franchise, this gorgeously illustrated graphic anthology will appeal to fans of the franchise, fans of the movie, and fans of adventure stories everywhere! Dive further into the world of the upcoming Prince of Persia: The Sands of Time movie with this book of six original stories, all highlighting the characters and the world of the film, with art by some of the best and brightest talents in comics!
In fourteenth-century France, when a royal conspiracy destroys the Templar Order for its treasure, Martin--a Templar Knight returning from the Crusades--finds himself one of the only Templars out of prison and attempts to steal the treasure.
George Orwell set out ‘to make political writing into an art’, and to a wide extent this aim shaped the future of English literature – his descriptions of authoritarian regimes helped to form a new vocabulary that is fundamental to understanding totalitarianism. While 1984 and Animal Farm are amongst the most popular classic novels in the English language, this new series of Orwell’s essays seeks to bring a wider selection of his writing on politics and literature to a new readership. In Why I Write, the first in the Orwell’s Essays series, Orwell describes his journey to becoming a writer, and his movement from writing poems to short stories to the essays, fiction and non-fiction ...
"Eleven-year-old Renzo must teach himself to blow glass with the help of a girl who has a mysterious connection to her falcon"--
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas o...