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In this book the authors present an HCI principle-based approach to develop applications to assist children with disabilities. Design knowledge related to developing complex solution for this audience is explained from an interaction design point of view. Different methodologies, models and cases studies are covered with the aim of helping practitioners to adopt any of the proposed techniques presented in this book. HCI methodologies that adopt an agile strategy are presented, including novel techniques at different development steps, such as: board games, agile planning, agile implementation, method engineering. As this is a huge research field the authors do not just focus on a specific disability but test their methods in different contexts with excellent results. Readers of this book will find both a well-organized and structured set of methodologies and also material that has been tested and refined throughout years of research. Using detailed case studies the reader is guided towards specific solutions which will also provide insights into how to address related problems.
"This publication covers the latest innovative research findings involved with the incorporation of technologies into everyday aspects of life"--Provided by publisher.
This book constitutes the refereed proceedings of the 6th bi-annual Latin American Conference on Human-Computer Interaction, CLIHC 2013, held in Guanacasta, Costa Rica, in December 2013. The 11 full papers and 14 short papers were carefully reviewed and selected from 32 submissions. The papers address all current topics in HCI such as: cultural issues, assistive technologies, usability, accessibility, multimodal inter-faces, design issues, HCI education, and visualization and evaluation techniques, among others.
"This book addresses technical challenges, design frameworks, and development experiences that integrate multiple mobile devices into a single multiplatform e-learning systems"--Provided by publisher.
This book shows the results of research in different countries on how to measure digital competence among future generations of teachers and facing the challenges brought by the convergence of analogue and digital media. This book provides answers to the research questions: How should the key competencies related to media pedagogy be effectively measured and compared? What is the level of digital literacy of pre-service teachers in selected countries? The individual chapters are based on a systematic review of research results (from the last two decades) to show trends related to changes in measurement and levels of digital competence. This book is valuable for researchers training future generations of teachers in the use of new media as well as to those trying to measure the development of the information society, as well as those conducting research in the field of comparative pedagogy (including the transfer of the most effective solutions in the field of media pedagogy).
The IFIP World Computer Congress (WCC) is one of the most important conferences in the area of computer science and a number of related Human and Social Science disciplines at the worldwide level and it has a federated structure, which takes into account the rapidly growing and expanding interests in this area. Human-Computer Interaction is now a mature and still dynamically evolving part of this area, which is represented in IFIP by the Technical Committee 13 on HCI. We are convinced that in this edition of WCC, which takes place for the first time in Italy, it will be interesting and useful to have a Symposium on Human- Computer Interaction in order to present and discuss a number of contr...
This book constitutes the proceedings of the 13th Mexican Conference on Pattern Recognition, MCPR 2021, which was planned to be held in Mexico City, Mexico, in June 2021. The conference was instead held virtually. The 35 papers presented in this volume were carefully reviewed and selected from 75 submissions. They are organized in the following topical sections: artificial intelligence techniques and recognition; pattern recognition techniques; neural networks and deep learning; computer vision; image processing and analysis; and medical applications of pattern recognition.
This book constitutes the refereed proceedings of the 5th International Workshop on Ambient Assisted Living, IWAAL 2013, held in Carillo, Costa Rica, in December 2013. The 13 full papers and 7 short papers were carefully reviewed and selected from 23 submissions. The focus of the papers is on following topics: AAL environments, user interaction and assistive solutions, sensing and activity recognition and key application domains.
This book constitutes the thoroughly refereed proceedings of the 4th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2018, held in Popayán, Colombia, in April 2018. The 18 full papers presented in this volume were carefully reviewed and selected from 83 submissions. The papers are dealing with topics such as emotional interfaces, HCI and videogames, computational thinking, collaborative systems, software engineering and ICT in education.