You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Eli Monpress is talented. He's charming. And he's a thief. But not just any thief. He's the greatest thief of the age, and he's also a wizard. And with the help of his partners - a swordsman with the most powerful magic sword in the world, and a demonseed who can step through shadows and punch through walls - he's going to put his grand plan into effect. Because Eli won't rest until he's amassed a fortune. Step one in his plan is to increase the bounty on his head, so he'll need to steal some big things. He'll start small for now though: he'll just steal something that no one will miss - at least for a while. Like a king . . . This omnibus edition contains: THE SPIRIT THIEF, THE SPIRIT REBELLION and THE SPIRIT EATER
Eli Monpress is vain. He's cocky. And he's a thief. But he's a thief who has just seen his bounty topped and he's not happy about it. The bounty topper, as it turns out, is his best friend, bodyguard, and master swordsman, Josef. Who has been keeping secrets from Eli. Apparently, he's the only prince of a rather feisty country and his mother (a formidable queen who's every bit as driven and stubborn as he is) wants him to come home and do his duty, which means throwing over personal ambitions like proving he's the greatest swordsman who ever lived. Family drama aside, Eli and Josef have their hands full. The Spirit Court has been usurped by the Council of Thrones and someone calling herself the Immortal Empress is staging a massive invasion. But it's not just politics -- the Immortal Empress has a specific target in mind: Eli Monpress, the greatest thief in the world.
A case-based text, now with terminology consistent with the APTA's Guide to Physical Therapist Practice, uses a holistic approach to the management of individuals with amputations. Concise yet comprehensive, it discusses traumatic amputations, juvenile amputees, and the management of individuals with peripheral vascular diseases. The 2nd Edition reviews the latest technological advances in prosthetic fabrication and provides information on relevant websites. This popular textbook has been extensively revised: all component areas include new elements devised since the original publication; new photographs added; all references updated
A sorcerer slaughters the King and his entire court in front of the disbelieving eyes of young Prince D'zan. From that moment, D'zan is driven by one thought - the need to regain his father's stolen throne. The lives of six foreign Princes are tied to D'zan's fate, as he seeks allies for his cause. In a land where Men and Giants battle side by side against ancient monsters and chilling sorcery, only one thing is certain - war is coming. Kingdoms will clash and blood will run. Seven Princes. Seven destinies. All will be legend.
None
Eli Monpress is clever, he's determined, and he's in way over his head. First rule of thievery: don't be a hero. When Eli broke the rules and saved the Council Kingdoms, he thought he knew the price, but resuming his place as the Shepherdess's favorite isn't as simple as bowing his head. Now that she has her darling back, Benehime is setting in motion a plan that could destroy everything she was created to protect, and even Eli's charm might not be enough to stop her. But Eli Monpress always has a plan, and with disaster rapidly approaching, he's pulling in every favor he can think of to make it work, including the grudging help of the Spirit Court's new Rector, Miranda Lyonette. But with the world in panic, the demon stirring, and the Lord of Storms back on the hunt, it's going to take more than luck and charm to pull Eli through this time. He's going to have to break a few more rules and work with some old enemies if he's going to survive.
This volume brings together the work of researchers from various disciplines where aspects of descriptive, mathematical, computational or design knowledge concerning metaphor and analogy, especially in the context of agents, have emerged. The book originates from an international workshop on Computation for Metaphors, Analogy, and Agents (CMAA), held in Aizu, Japan in April 1998. The 19 carefully reviewed and revised papers presented together with an introduction by the volume editor are organized into sections on Metaphor and Blending, Embodiment, Interaction, Imitation, Situated Mapping in Space and Time, Algebraic Engineering: Respecting Structure, and a Sea-Change in Viewpoints.
None