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3D User Interfaces
  • Language: en
  • Pages: 867

3D User Interfaces

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available ...

Trends in Interactive Visualization
  • Language: en
  • Pages: 397

Trends in Interactive Visualization

II Challenges in Data Mapping Part II deals with one of the most challenging tasks in Interactive Visualization, mapping and teasing out information from large complex datasets and generating visual representations. This section consists of four chapters. Binh Pham, Alex Streit, and Ross Brown provide a comprehensive requirement analysis of information uncertainty visualizations. They examine the sources of uncertainty, review aspects of its complexity, introduce typical models of uncertainty, and analyze major issues in visualization of uncertainty, from various user and task perspectives. Alfred Inselberg examines challenges in the multivariate data analysis. He explains how relations amon...

Human Walking in Virtual Environments
  • Language: en
  • Pages: 405

Human Walking in Virtual Environments

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand t...

3D User Interfaces
  • Language: en

3D User Interfaces

  • Type: Book
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  • Published: 2017
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  • Publisher: Usability

3D interaction is suddenly everywhere. But simply using 3D input or displays isn't enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, 2nd Edition is today's most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction--indispensable foundational knowle...

Advances in Visual Computing
  • Language: en
  • Pages: 506

Advances in Visual Computing

This volume LNCS 14361 and 14362 constitutes the refereed proceedings of the, 16th International Symposium, ISVC 2023, in October 2023, held at Lake Tahoe, NV, USA. The 42 full papers and 13 poster papers were carefully reviewed and selected from 120 submissions. A total of 25 papers were also accepted for oral presentation in special tracks from 34 submissions. The following topical sections followed as: Part 1: ST: Biomedical Image Analysis Techniques for Cancer Detection, Diagnosis and Management; Visualization; Video Analysis and Event Recognition; ST: Innovations in Computer Vision & Machine Learning for Critical & Civil Infrastructures; ST: Generalization in Visual Machine Learning; Computer Graphics; Medical Image Analysis; Biometrics; Autonomous Anomaly Detection in Images; ST: Artificial Intelligence in Aerial and Orbital Imagery; ST: Data Gathering, Curation, and Generation for Computer Vision and Robotics in Precision Agriculture. Part 2: Virtual Reality; Segmentation; Applications; Object Detection and Recognition; Deep Learning; Poster.

Computer Applications in Production and Engineering
  • Language: en
  • Pages: 750

Computer Applications in Production and Engineering

  • Type: Book
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  • Published: 2013-06-05
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  • Publisher: Springer

In the latter half of the 20th century, forces have conspired to make the human community, at last, global. The easing of tensions between major nations, the expansion of trade to worldwide markets, widespread travel and cultural exchange, pervasive high-speed communications and automation, the explosion of knowledge, the streamlining of business, and the adoption of flexible methods have changed the face of manufacturing itself, and of research and education in manufacturing. The acceptance of the continuous improvement process as a means for organizations to respond quickly and effectively to swings in the global market has led to the demand for individuals educated in a broad range of cul...

Advances in Visual Computing
  • Language: en
  • Pages: 630

Advances in Visual Computing

This volume LNCS 14361 and 14362 constitutes the refereed proceedings of the, 16th International Symposium, ISVC 2023, in October 2023, held at Lake Tahoe, NV, USA. The 42 full papers and 13 poster papers were carefully reviewed and selected from 120 submissions. A total of 25 papers were also accepted for oral presentation in special tracks from 34 submissions. The following topical sections followed as: Part 1: ST: Biomedical Image Analysis Techniques for Cancer Detection, Diagnosis and Management; Visualization; Video Analysis and Event Recognition; ST: Innovations in Computer Vision & Machine Learning for Critical & Civil Infrastructures; ST: Generalization in Visual Machine Learning; Computer Graphics; Medical Image Analysis; Biometrics; Autonomous Anomaly Detection in Images; ST: Artificial Intelligence in Aerial and Orbital Imagery; ST: Data Gathering, Curation, and Generation for Computer Vision and Robotics in Precision Agriculture. Part 2: Virtual Reality; Segmentation; Applications; Object Detection and Recognition; Deep Learning; Poster.

Handbook of Virtual Environments
  • Language: en
  • Pages: 1450

Handbook of Virtual Environments

  • Type: Book
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  • Published: 2014-09-10
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  • Publisher: CRC Press

A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second E...

Gesture-Based Communication in Human-Computer Interaction
  • Language: en
  • Pages: 340

Gesture-Based Communication in Human-Computer Interaction

  • Type: Book
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  • Published: 2003-06-29
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.

Advances in Concurrent Engineering
  • Language: en
  • Pages: 1111

Advances in Concurrent Engineering

  • Type: Book
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  • Published: 2002-01-01
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  • Publisher: CRC Press

Topics covered include: design technologies and applications; FE simulation for concurrent design and manufacture; methodologies; knowledge engineering and management; CE within virtual enterprises; and CE - the future.