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Towards a Digital Poetics
  • Language: en
  • Pages: 154

Towards a Digital Poetics

  • Type: Book
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  • Published: 2019-07-31
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  • Publisher: Springer

We live in an age where language and screens continue to collide for creative purposes, giving rise to new forms of digital literatures and literary video games. Towards a Digital Poetics explores this relationship between word and computer, querying what it is that makes contemporary fictions like Dear Esther and All the Delicate Duplicates—both ludic and literary—different from their print-based predecessors.

Interactive Storytelling
  • Language: en
  • Pages: 345

Interactive Storytelling

This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008. The 19 revised full papers, 5 revised short papers, and 5 poster papers presented together with 3 invited lectures and 8 demo papers were carefully reviewed and selected from 62 submission. The papers are organized in topical sections on future perspectives on interactive digital storytelling, interactive storytelling applications, virtual characters and agents, user experience and dramatic immersion, architectures for story generation, models for drama management and interacting with stories, as well as authoring and creation of interactive narrative.

New Thoughts about Work: Theoretical and Practical Aspects
  • Language: en
  • Pages: 170

New Thoughts about Work: Theoretical and Practical Aspects

  • Type: Book
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  • Published: 2020-05-06
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  • Publisher: BRILL

This is a collection of papers presented at the Second Global conference, The Value of Work: Exploring Critical Issues. Changes and constancies of work and the meaning of work as self-fulfilment or oppression emerge from the research of scholars.

Well Played 3.0
  • Language: en
  • Pages: 348

Well Played 3.0

  • Type: Book
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  • Published: 2011
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  • Publisher: Lulu.com

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.

The Sacred & the Digital
  • Language: en
  • Pages: 182

The Sacred & the Digital

  • Type: Book
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  • Published: 2019-04-18
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  • Publisher: MDPI

Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

Ethics in the Shadow of the Holocaust
  • Language: en
  • Pages: 396

Ethics in the Shadow of the Holocaust

It is not enough to probe the historical details of the cataclysmic event of the Holocaust. We need to understand how the Nazis unleashed cultural, political, and religious forces that remain very much with us as we enter the new millennium. Ethics in the Shadow of the Holocaust examines these forces with contributions from seventeen leading scholars on the Holocaust and on Christian-Jewish relations.

Interactive Storytelling
  • Language: en
  • Pages: 230

Interactive Storytelling

  • Type: Book
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  • Published: 2012-10-22
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 5th International Conference on Interactive Digital Storytelling, ICIDS 2012, San Sebastián, Spain, November 2012. The 14 revised full papers presented together with 6 short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.

Video Games and Spatiality in American Studies
  • Language: en
  • Pages: 302

Video Games and Spatiality in American Studies

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

Making It Up Together
  • Language: en
  • Pages: 362

Making It Up Together

Most studies of musical improvisation focus on individual musicians. But that is not the whole story. From jazz to flamenco, Shona mbira to Javanese gamelan, improvised practices thrive on group creativity, relying on the close interaction of multiple simultaneously improvising performers. In Making It Up Together, Leslie A. Tilley explores the practice of collective musical improvisation cross-culturally, making a case for placing collectivity at the center of improvisation discourse and advocating ethnographically informed music analysis as a powerful tool for investigating improvisational processes. Through two contrasting Balinese case studies—of the reyong gong chime’s melodic norot...

Videogames and Horror
  • Language: en
  • Pages: 284

Videogames and Horror

Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.