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›Assassin’s Creed‹ in the Classroom
  • Language: en
  • Pages: 276

›Assassin’s Creed‹ in the Classroom

The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.

›Assassin’s Creed‹ in the Classroom
  • Language: en
  • Pages: 266

›Assassin’s Creed‹ in the Classroom

The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.

›Assassin's Creed‹ in the Classroom
  • Language: en

›Assassin's Creed‹ in the Classroom

The open world role-playing Assassin's Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin's Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.

Bulletin
  • Language: en
  • Pages: 1172

Bulletin

  • Type: Book
  • -
  • Published: 1897
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  • Publisher: Unknown

None

Amerikanuak
  • Language: en
  • Pages: 592

Amerikanuak

  • Type: Book
  • -
  • Published: 1975
  • -
  • Publisher: Unknown

An accessible overview of the Basque diaspora in the Western Hemisphere, this book is both a pioneering study of one of the American West's most important ethnic minorities and an engaging, comprehensive survey of Basque migration and settlement in the Americas. This edition includes a fresh preface by William A Douglass.

Making Mesopotamia: Geography and Empire in a Romano-Iranian Borderland
  • Language: en
  • Pages: 387

Making Mesopotamia: Geography and Empire in a Romano-Iranian Borderland

  • Type: Book
  • -
  • Published: 2018-12-24
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  • Publisher: BRILL

In Making Mesopotamia Hamish Cameron examines the representation of the Mesopotamian Borderland as an inter-imperial borderland in Roman geographical writings of the first four centuries CE.

Assassin's Creed: Atlas
  • Language: en
  • Pages: 192

Assassin's Creed: Atlas

  • Type: Book
  • -
  • Published: 2021-10
  • -
  • Publisher: Abrams

An officially licensed guide to the exciting historical destinations and ancient battlegrounds of Ubisoft's Assassin's Creed series Meticulously re-created historical sites are a staple of the bestselling Assassin's Creed series--and, in fact, are one of the main draws of Ubisoft's all-time bestselling property. Each new game transports gamers to a different era and locale, beginning with Jerusalem in the time of the Crusades and going on to explore Renaissance-era Italy, colonial America, Paris during the French Revolution, 19th-century London, and ancient Greece and Egypt. Assassin's Creed has provided a means to walk through the past and experience world history in a firsthand, immersive way. In Assassin's Creed: Atlas, previously unpublished maps, diagrams, and drawings illuminate all of the lands of antiquity featured across the series that have defined both real-world history and the games themselves. Throughout, gaming journalist Guillaume Delalande expands on Assassin's Creed's fascinating lore and reflects on the critical moments that gamers experienced in these locations.

Climate Change Impacts on Fisheries and Aquaculture, 2 Volumes
  • Language: en
  • Pages: 1075

Climate Change Impacts on Fisheries and Aquaculture, 2 Volumes

The first comprehensive review of the current and future effects of climate change on the world’s fisheries and aquaculture operations The first book of its kind, Climate Change Impacts on Fisheries and Aquaculture explores the impacts of climate change on global fisheries resources and on marine aquaculture. It also offers expert suggestions on possible adaptations to reduce those impacts. The world's climate is changing more rapidly than scientists had envisioned just a few years ago, and the potential impact of climate change on world food production is quite alarming. Nowhere is the sense of alarm more keenly felt than among those who study the warming of the world's oceans. Evidence o...

ASTM Yearbook
  • Language: en
  • Pages: 1034

ASTM Yearbook

  • Type: Book
  • -
  • Published: 1965
  • -
  • Publisher: Unknown

None

Year Book [membership]
  • Language: en
  • Pages: 920

Year Book [membership]

  • Type: Book
  • -
  • Published: 1965
  • -
  • Publisher: Unknown

None