You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
How were the concepts of the observer and user in architecture and urban planning transformed throughout the 20th and 21st centuries? Marianna Charitonidou explores how the mutations of the means of representation in architecture and urban planning relate to the significance of city's inhabitants. She investigates Le Corbusier and Ludwig Mies van der Rohe's fascination with perspective, Team Ten's interest in the humanisation of architecture and urbanism, Constantinos Doxiadis and Adriano Olivetti's role in reshaping the relationship between politics and urban planning during the postwar years, Giancarlo De Carlo's architecture of participation, Aldo Rossi's design methods, Denise Scott Brown's active socioplactics and Bernard Tschumi's conception praxis.
Architectural Drawings as Investigating Devices explores how the changing modes of representation in architecture and urbanism relate to the transformation of how the addressees of architecture and urbanism are conceived. The book diagnoses the dominant epistemological debates in architecture and urbanism during the 20th and 21st centuries. It traces their transformations, paying special attention to Le Corbusier and Ludwig Mies van der Rohe’s preference for perspective representation, to the diagrams of Team 10 architects, to the critiques of functionalism, and the upgrade of the artefactual value of architectural drawings in Aldo Rossi, John Hejduk, Peter Eisenman, and Oswald Mathias Ung...
None
Sir Banister Fletcher's Global History of Architecture is the acknowledged classic reference work for architectural history. It has been essential reading for generations of architects and students since the first edition was published in 1896 - and this tradition continues today as the new 21st edition provides the most up-to-date, authoritative and detailed account of the global history of architecture available in any form.Thousands of major buildings from around the world are described and explained, accompanied by over 2,200 photographs, plans, and drawings. Architectural styles and traditions are placed within a clear framework, and the chronological and geographical arrangement of the work's 102 chapters allows for easy comparative analysis of cultural contexts, resources, and technologies.
This meticulously researched and compassionately rendered portrait of Leonard Woolf, the "dark star" of Bloomsbury, is the first to capture his troubled relationship with his wife, his own intellect, and the tumultuous world of artists and eccentrics around him. A man of extremes, Woolf was by turns ferocious and tender, violent and repressed, opinionated and nonjudgmental, always an outsider of sorts within the exceptionally intimate, fractious, and sometimes vicious society of brilliant but troubled friends and lovers. In telling Woolf's story, Victoria Glendinning traces the development of the Bloomsbury circle, bringing to life the group's literary and personal discussions. She also provides an unprecedented account of Woolf's marriage to the legendary Virginia, revealing his undying creative and emotional support for her amid her numerous breakdowns. Leonard Woolf is a perceptive and lively biography of a man whose far–reaching influence is long overdue the full appreciation Glendinning provides.
L'enseignement de Luigi Snozzi à l'EPFL (1984-1997), liste des collaborateurs et étudiants: p. 258-263.
After the Second World War, a divided Europe was much affected by a period of reconstruction. This was influenced by the different political systems – in the socialist East and in the capitalist West, the focus was on cohesion in society and its cultural and architectural expression. In parallel to the rapidly progressing industrialization of the building industry, debates on the humanization of the built environment were led on both sides with great intensity. The volume shows how, on the back of existentialism, new monumentality, and socialist realism, quite similar concepts and strategies were developed in order to find answers to questions relating to adequate structures for new forms of community and identity.
From 1960–1980, both eastern and western Europe experienced a construction boom of new dimensions. Cybernetics, the science of planning, and sociology, as well as the new possibilities offered by technology and production, paved the way to large-scale processes and systems in architecture and urban design, which favored technocratic and utopian concepts. Increasingly, architects and planners saw themselves as designers of comprehensive infrastructure and mega-structures in a technology-focused world. The authors assesses these developments on the back of a knowledge transfer between East and West. It confirms a change in attitude that can still be felt today – recession, social changes, and environmental problems led to criticism of the then contemporary concepts of modernity.
The international authors of this three-volume work show Europe's post-war architecture in a new light. In spite of geo-political divisions and national differences, the developments in East and West are seen in context for the first time - a mutual perception, the transfer of knowledge, and cooperation, opened avenues across boundaries. Each volume is dedicated to a leading subject and its unfolding across overlapping periods of time. Vol. 1: Re-humanizing Architecture: New Forms of Community, 1950-1970 ; Vol. 2: Re-scaling the Environment: New Landscapes of Design, 1960-1980 ; Vol. 3: Re-framing Identities: Architecture's Turn to History, 1970-1990.
Published in conjunction with an exhibition at The Museum of Modern Art, Talk to Me thrives on an important late 20th-century cultural development in design: a shift from the centrality of function to that of meaning. From this new perspective, objects contain information that goes well beyond their immediate use or appearance, providing access to complex systems and networks and acting as gateways and interpreters. Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that lets us develop and improvise the dialogue. Talk to Me focuses on objects that involve direct interaction, such as interfaces, information systems, communica...