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This book is a multi-disciplinary anthology about the role of female figures in dystopian narratives. Such female figures, from all stages of life, are often critical to these narratives, positing females as particularly powerful heroines or catalysts to action, especially in young adult manifestations, such as The Hunger Games and Divergent trilogies, among others. This book explores the totality of these rich and varied roles, from fiction to television to film. This collection will capture the interest of scholars and students in popular culture, literature, gender studies, and media, as well as fan readers and followers of genre fiction, television, and film.
When creating her post-apocalyptic world of The Hunger Games, author Suzanne Collins drew from various real-world history and geography, particularly from Appalachia, which is reflected in the culture and location of District 12. With the release of her 2019 prequel, The Ballad of Songbirds and Snakes, Collins brought readers deeper into Appalachia's extraordinary cultural diversity and its storied musical traditions. This book provides a tour of human geography, history and culture that establishes the foundation for the saga's novels and films. Told from the expertise of a geographer, it explores how place can shape culture, how social and geographical concepts intersect and how these ideas apply to The Hunger Games. Specifically, the work explores the idea of "home," and how attachment to a place is strengthened through landscape, geography and song.
Under the threat of climate change, corruption, inequality and injustice, Americans may feel they are living in a dystopian novel come to life. Like many American narratives, dystopian stories often focus on males as the agents of social change. With a focus on the intersections of race, gender, class, sexuality and power, the author analyzes the themes, issues and characters in young adult (YA) dystopian fiction featuring female protagonists--the Girls on Fire who inspire progressive transformation for the future.
As monster theory highlights, monsters are cultural symbols, guarding the borders that society creates to protect its values and norms. Adolescence is the time when one explores and aims at crossing borders to learn the rules of the culture that one will fit into as an adult. Exploring the roles of monsters in coming-of-age narratives and the need to confront and understand the monstrous, this work explores recent developments in the presentation of monsters--such as the vampire, the zombie, and the man-made monster--in maturation narratives, then moves on to discuss monsters inhabiting the psychic landscapes of child characters. Finally, it touches on monsters in science fiction, in which facing the monstrous is a variation of the New World narrative. Discussions of novels by M. R. Carey, Suzanne Collins, Neil Gaiman, Theodora Goss, Daryl Gregory, Sarah Maria Griffin, Seanan McGuire, Stephenie Meyer, Patrick Ness, and Jon Skovron are complemented by analysis of television series, such as Buffy the Vampire Slayer and Westworld.
This book investigates the reappearance of the 19th-century dream-child from the Golden Age of Children's Literature, both in the Harry Potter series and in other works that have reached unprecedented levels of popular success today. Discussing Harry Potter as a reincarnation of Lewis Carroll's Alice and J.M. Barrie's Peter Pan, Billone goes on to examine the recent resurrection of Alice in Tim Burton's Alice, and of Peter Pan in Michael Jackson and in James Bond. Visiting trends that have emerged since the Harry Potter series ended, the book studies revisions of the dream-child in texts and films that have inspired mass fandom in the twenty-first century: Stephenie Meyer's Twilight, E.L. Ja...
The rise of YA dystopian literature has seen an explosion of female protagonists who are stirring young people's interest in social and political topics, awakening their civic imagination, and inspiring them to work for change. These "Girls on Fire" are intersectional and multidimensional characters. They are leaders in their communities and they challenge injustice and limited representations. The Girl on Fire fights for herself and for those who are oppressed, voiceless, or powerless. She is the hope for our shared future. This collection of new essays brings together teachers and students from a variety of educational contexts to explore how to harness the cultural power of the Girl on Fire as we educate real-world students. Each essay provides both theoretical foundations as well as practical, hands-on teaching tools that can be used with diverse groups of students, in formal as well as informal educational settings. This volume challenges readers to realize the symbolic power the Girl on Fire has to raise consciousness and inform action and to keep that fire burning.
In our current era of helicopter parenting and stranger danger, an unaccompanied child wandering through the city might commonly be viewed as a victim of abuse and neglect. However, from the early twentieth century to the present day, countless books and films have portrayed the solitary exploration of urban spaces as a source of empowerment and delight for children. Fantasies of Neglect explains how this trope of the self-sufficient, mobile urban child originated and considers why it persists, even as it goes against the grain of social reality. Drawing from a wide range of films, children’s books, adult novels, and sociological texts, Pamela Robertson Wojcik investigates how cities have ...
Quest narratives are as old as Western culture. In stories like The Odyssey, The Lord of the Rings, Star Wars and Harry Potter, men set out on journeys, fight battles and become heroes. Women traditionally feature in such stories as damsels in need of rescue or as the prizes at the end of heroic quests. These narratives perpetuate predominant gender roles by casting men as active and women as passive. Focusing on stories in which popular teenage heroines--Buffy Summers, Katniss Everdeen and Disney's Princess Merida--embark on daring journeys, this book explores what happens when traditional gender roles and narrative patterns are subverted. The author examines representations of these characters across various media--film, television, novels, posters, merchandise, fan fiction and fan art, and online memes--that model concepts of heroism and girlhood inspired by feminist ideas.
Rukmini Pande’s examination of race in fan studies is sure to make an immediate contribution to the growing field. Until now, virtually no sustained examination of race and racism in transnational fan cultures has taken place, a lack that is especially concerning given that current fan spaces have never been more vocal about debating issues of privilege and discrimination. Pande’s study challenges dominant ideas of who fans are and how these complex transnational and cultural spaces function, expanding the scope of the field significantly. Along with interviewing thirty-nine fans from nine different countries about their fan practices, she also positions media fandom as a postcolonial cyberspace, enabling scholars to take a more inclusive view of fan identity. With analysis that spans from historical to contemporary, Pande builds a case for the ways in which non-white fans have always been present in such spaces, though consistently ignored.
Do you find yourself contemplating the imminent end of the world? Do you wonder how society might reorganize itself to cope with global cataclysm? (Have you begun hoarding canned goods and ammunition...?) Visions of an apocalypse began to dominate mass media well before the year 2000. Yet narratives since then present decidedly different spins on cultural anxieties about terrorism, disease, environmental collapse, worldwide conflict and millennial technologies. Many of these concerns have been made metaphorical: zombie hordes embody fear of out-of-control appetites and encroaching disorder. Other fears, like the prospect of human technology's turning on its creators, seem more reality based. This collection of new essays explores apocalyptic themes in a variety of post-millennial media, including film, television, video games, webisodes and smartphone apps.