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Deployment and Operation of Complex Software in Heterogeneous Execution Environments
  • Language: en
  • Pages: 155

Deployment and Operation of Complex Software in Heterogeneous Execution Environments

This open access book provides an overview of the work developed within the SODALITE project, which aims at facilitating the deployment and operation of distributed software on top of heterogeneous infrastructures, including cloud, HPC and edge resources. The experts participating in the project describe how SODALITE works and how it can be exploited by end users. While multiple languages and tools are available in the literature to support DevOps teams in the automation of deployment and operation steps, still these activities require specific know-how and skills that cannot be found in average teams. The SODALITE framework tackles this problem by offering modelling and smart editing featur...

Sustained Simulation Performance 2022
  • Language: en
  • Pages: 84

Sustained Simulation Performance 2022

None

A.S.M. Review of Metal Literature
  • Language: en
  • Pages: 396

A.S.M. Review of Metal Literature

  • Type: Book
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  • Published: 1967
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  • Publisher: Unknown

None

Mastering Godot
  • Language: en
  • Pages: 226

Mastering Godot

New book by the author of the well-known titles on Godot game engine and GDScript such as "GD Script", "Making games with GDScript" and "Autonomous Cars". The book uses the MTH method for learning and is written for both beginner and experienced game developers. Beginners are advised to read a book from the beginning, and game developers to use it as a reminder and troubleshooting guide. (From book preface) If you are a complete beginner, start reading from the beginning. You will learn the basics of GDScript through the features and methods of the 2D node class. After that, go through the "GDScript in the programming" chapter. Later, you can learn about StaticBody2D, RigidBody2D, and Kinema...

Theory of Nothing
  • Language: en

Theory of Nothing

The "Theory of Nothing" explores the radical idea that the reality we see around us is but one of an infinite "library" of alternate realities, the sum of which contains no information and is in fact "Nothing". The necessity for observed reality to be consistent with the observer's existence implies a strong connection between fundamental physics and cognitive science. A revolutionary understanding of why physics has the form it does, and why our minds are the way they are is forged.

Speech Enhancement
  • Language: en
  • Pages: 432

Speech Enhancement

We live in a noisy world! In all applications (telecommunications, hands-free communications, recording, human-machine interfaces, etc) that require at least one microphone, the signal of interest is usually contaminated by noise and reverberation. As a result, the microphone signal has to be "cleaned" with digital signal processing tools before it is played out, transmitted, or stored. This book is about speech enhancement. Different well-known and state-of-the-art methods for noise reduction, with one or multiple microphones, are discussed. By speech enhancement, we mean not only noise reduction but also dereverberation and separation of independent signals. These topics are also covered in this book. However, the general emphasis is on noise reduction because of the large number of applications that can benefit from this technology. The goal of this book is to provide a strong reference for researchers, engineers, and graduate students who are interested in the problem of signal and speech enhancement. To do so, we invited well-known experts to contribute chapters covering the state of the art in this focused field.

Next-Gen Digital Services. A Retrospective and Roadmap for Service Computing of the Future
  • Language: en
  • Pages: 282

Next-Gen Digital Services. A Retrospective and Roadmap for Service Computing of the Future

This book is a festschrift in honour of Mike Papazoglou’s 65th birthday and retirement. It includes 20 contributions from leading researchers who have worked with Mike in his more than 40 years of academic research. Topics are as varied as Mike’s and include service engineering, service management, services and human, IoT, and data-driven services.

GD Script
  • Language: en
  • Pages: 114

GD Script

  • Type: Book
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  • Published: 2019-08-19
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  • Publisher: Unknown

Complete book format tutorial for GD Script. GD Script is Godot game engine's main script. Are you creating a new game? Are you Godot game developer? Do you want to learn something interesting and new? If yes, GD Script book is for you. Godot game engine is a leading open-source game engine for 2D and 3D game creation. You will learn how to create games using only GD Script. This will give you the freedom to create games with lots of possibilities. You will learn how to create many different 2D, 3D and control objects with GD Script only, how to implement them inside the game scene and how to combine them into a good computer game. Book is an important tool for SLAVS MAKE GAMES courses students. After you bought GD Script book all SLAVS MAKE GAMES courses are with a discount for you.

Model-Driven Development and Operation of Multi-Cloud Applications
  • Language: en
  • Pages: 154

Model-Driven Development and Operation of Multi-Cloud Applications

  • Type: Book
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  • Published: 2016-12-22
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  • Publisher: Springer

This books is open access under a CC BY 4.0 license. This book summarizes work being undertaken within the collaborative MODAClouds research project, which aims to facilitate interoperability between heterogeneous Cloud platforms and remove the constraints of deployment, portability, and reversibility for end users of Cloud services. Experts involved in the project provide a clear overview of the MODAClouds approach and explain how it operates in a variety of applications. While the wide spectrum of available Clouds constitutes a vibrant technical environment, many early-stage issues pose specific challenges from a software engineering perspective. MODAClouds will provide methods, a decision...