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Enjoy It All
  • Language: en
  • Pages: 192

Enjoy It All

Diets aren’t sustainable over the long-term, but so many of us don’t know how to eat without food rules to follow. By exploring the many reasons dieting keeps us stuck in an unfulfilling relationship with food— from misguided beliefs about weight and health to social bonding to emotional management — you can finally call off the search for the Secret (hot take: there isn’t one) and learn how to eat according to the wisdom of your body. In her new book Enjoy It All: Improve Your Health and Happiness with Intuitive Eating, Sarah Berneche delivers a step-by-step process for healing your relationship with food and your body image. While nutrition recommendations frequently pepper the p...

Economics and Computation
  • Language: en
  • Pages: 779

Economics and Computation

This textbook connects three vibrant areas at the interface between economics and computer science: algorithmic game theory, computational social choice, and fair division. It thus offers an interdisciplinary treatment of collective decision making from an economic and computational perspective. Part I introduces to algorithmic game theory, focusing on both noncooperative and cooperative game theory. Part II introduces to computational social choice, focusing on both preference aggregation (voting) and judgment aggregation. Part III introduces to fair division, focusing on the division of both a single divisible resource ("cake-cutting") and multiple indivisible and unshareable resources ("multiagent resource allocation"). In all these parts, much weight is given to the algorithmic and complexity-theoretic aspects of problems arising in these areas, and the interconnections between the three parts are of central interest.

Getting Paid to Work in 3D
  • Language: en
  • Pages: 82

Getting Paid to Work in 3D

This informative book shows young people just how 3D works in movies, gaming, apps, and social media. It then guides readers on what courses to take to develop their tech skills in the field.

The Reception of Ancient Greece and Rome in Children’s Literature
  • Language: en
  • Pages: 358

The Reception of Ancient Greece and Rome in Children’s Literature

  • Type: Book
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  • Published: 2015-09-07
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  • Publisher: BRILL

Greece and Rome have long featured in books for children and teens, whether through the genres of historical fiction, fantasy, mystery stories or mythological compendiums. These depictions and adaptations of the Ancient World have varied at different times, however, in accordance with changes in societies and cultures. This book investigates the varying receptions and ideological manipulations of the classical world in children’s literature. Its subtitle, Heroes and Eagles, reflects the two most common ways in which this reception appears, namely in the forms of the portrayal of the Greek heroic world of classical mythology on the one hand, and of the Roman imperial presence on the other. Both of these are ideologically loaded approaches intended to educate the young reader.

Virtual Reality
  • Language: en
  • Pages: 50

Virtual Reality

This book introduces readers to the captivating world of virtual reality (VR), which is being hailed as the next frontier in technological user experience. Major tech companies such as Facebook and Microsoft are investing millions, if not billions, in VR. Perfect for students interested in the STEM disciplines, this book teaches them what virtual reality is, how it goes beyond just gaming and is being applied to solving real-world problems by creating virtual environments for users. Finally, readers learn about the bright future of virtual reality.

Network Security
  • Language: en
  • Pages: 718

Network Security

The classic guide to cryptography and network security – now fully updated! “Alice and Bob are back!” Widely regarded as the most comprehensive yet comprehensible guide to network security and cryptography, the previous editions of Network Security received critical acclaim for lucid and witty explanations of the inner workings of cryptography and network security protocols. In this edition, the authors have significantly updated and revised the previous content, and added new topics that have become important. This book explains sophisticated concepts in a friendly and intuitive manner. For protocol standards, it explains the various constraints and committee decisions that led to the...

Evolutionary Game Theory
  • Language: en
  • Pages: 115

Evolutionary Game Theory

Evolutionary game theory originated in population biology from the realisation that frequency-dependent fitness introduced a strategic element into evolution. Since its development, evolutionary game theory has been adopted by many social scientists, and philosophers, to analyse interdependent decision problems played by boundedly rational individuals. Its study has led to theoretical innovations of great interest for the biological and social sciences. For example, theorists have developed a number of dynamical models which can be used to study how populations of interacting individuals change their behaviours over time. In this introduction, this Element covers the two main approaches to evolutionary game theory: the static analysis of evolutionary stability concepts, and the study of dynamical models, their convergence behaviour and rest points. This Element also explores the many fascinating, and complex, connections between the two approaches.

Math Games with Bad Drawings
  • Language: en
  • Pages: 318

Math Games with Bad Drawings

  • Type: Book
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  • Published: 2022-04-05
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  • Publisher: Hachette UK

Bestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain. From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games.This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun—and hours of challenge. Orlin’s sly humor, expansive knowledge, and so-bad-they’re-good drawings show us how simple rules summon our best thinking. Games include: Ultimate Tic-Tac-Toe Sprouts Battleship Quantum Go Fish Dots and Boxes Black Hole Order and Chaos Sequencium Paper Boxing Prophecies Arpeggios Banker Francoprussian Labyrinth Cats and Dogs And many more.

Oculus Rift in Action
  • Language: en
  • Pages: 624

Oculus Rift in Action

Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has...

The Art of Stone Skipping and Other Fun Old-Time Games
  • Language: en
  • Pages: 194

The Art of Stone Skipping and Other Fun Old-Time Games

It’s an old-time playtime—nothing electronic, just games that have stood the test of time! They help children build skills like hand-eye coordination, problem solving, and simply learning how to be a good team player and work well with others. But most of all, they’re lots of fun. This collection of timeless games guarantees kids a great time—by themselves, with a group of friends, or with their family. And best of all, no batteries are required . . . and very little equipment, too. There’s Hopscotch and Dodgeball, Four Square and Stoopball, Horse and One Old Cat (a ball game similar to baseball, but with only one base). All you need is your brain—and occasionally a paper and pen...