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The aesthetic appearance of various objects is important to human beings. One measure of the quality of an object is its surface quality, which can be characterized with the concept of gloss. Nowadays measurement of the gloss is a routine off-line method in assessment of quality of product at various sectors of industry.The book gives a fresh treatment on the concept of gloss. Theoretical description will be on more general basis of optical physics than in other sources. The text will give a modern treatise of machine vision based glossmeters and furnish the ideas how to measure and analyse gloss from complex-structured objects. Innovations of machine vision and gloss data analysis by embedd...
The 100 best logos by Ansver Oksman. Ansver Oksman is a designer, an artist and a businessman from Varkaus, Finland. Apart from his career in design and marketing, he is also known for his own champagne brand and multiple competition victories in breakdance with a group called Moonfreeze he founded in 1998. Ansver opened his first studio and gallery on Iso Roobertinkatu in Helsinki in 2006. He has worked as a designer for dozens of international companies and has left a legacy of hundreds of personally crafted quality logos. Along with logos, he has designed complete visual looks for many brands and designed products, flavours, clothing lines and shoes. He is an accomplished artist in his own right. After spending years working in England and France, he has started his own design agency in Lauttasaari, Helsinki - OKSMAN.DESIGN.
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Publishes papers reporting on research and development in optical science and engineering and the practical applications of known optical science, engineering, and technology.
Harrin taudinmäärityksenä on insinöörimäisyys. Hänen elämäänsä tämä vaiva ei haittaa, enemmänkin rikastuttaa. Eräänä viattoman oloisena päivänä, hänet tempaistaan mukaan fysiikan lakien vastaisiin tapahtumiin. Aluksi varsin pienessä mittakaavassa, lopulta kuitenkin koko universumia syleilevässä laajuudessa. "Katoamistemppu" on huumorifantasia, joka ottaa samalla kantaa nykyiseen maailman menoon ja sen epäkohtiin.
Written by well-respected experts, this how-to guide provides patterns for the design of human computer human interaction (HCHI). An increasing number of applications are currently designed for use by more than one user, eg: multi-player games, interactive web sites, mobile phones, collaborative learning systems, interactive workspaces and smart environments. In these areas there is a shift from (HCI) human computer interaction to (HCHI) human computer human interaction. The role of patterns in this movement is twofold: 1st – patterns focus on the human user of the system; 2nd – patterns assist developers in the development process of groupware applications.