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Sonic Interaction Design
  • Language: en
  • Pages: 391

Sonic Interaction Design

  • Type: Book
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  • Published: 2013-03-22
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  • Publisher: MIT Press

An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, meth...

Poiesis and Enchantment in Topological Matter
  • Language: en
  • Pages: 385

Poiesis and Enchantment in Topological Matter

  • Type: Book
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  • Published: 2013-12-06
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  • Publisher: MIT Press

A groundbreaking conception of interactive media, inspired by continuity, field, and process, with fresh implications for art, computer science, and philosophy of technology. In this challenging but exhilarating work, Sha Xin Wei argues for an approach to materiality inspired by continuous mathematics and process philosophy. Investigating the implications of such an approach to media and matter in the concrete setting of installation- or event-based art and technology, Sha maps a genealogy of topological media—that is, of an articulation of continuous matter that relinquishes a priori objects, subjects, and egos and yet constitutes value and novelty. Doing so, he explores the ethico-aesthe...

The Oxford Handbook of Interactive Audio
  • Language: en
  • Pages: 625

The Oxford Handbook of Interactive Audio

What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

The evolution of automotive technology
  • Language: en
  • Pages: 361

The evolution of automotive technology

The idea of "understanding the present through its history" is based on two insights. First, it helps to know where a technology comes from: what were its predecessors, how did they evolve as a result of the continuous efforts to solve theoretical and practical problems, who were crucial in their emergence, and which cultural differences made them develop into divergent families of artifacts? Second, and closely related to the first insight, how does a certain technology or system fit into its societal context, its culture of mobility, its engineering culture, its culture of car driving, its alternatives, its opponents? Only thus, by studying its prehistory and its socio-cultural context, can we acquire a true 'grasp' of a technology. The Evolution of Automotive Technology: A Handbook, Second Edition covers one and a quarter century of the automobile, conceived as a cultural history of its technology, aimed at engineering students and all those who wish to have a concise introduction into the basics of automotive technology and its long-term development. (ISBN:9781468605976 ISBN:9781468605969 ISBN:9781468605983 DOI:10.4271/9781468605976) 2nd Edition.

Smart Things
  • Language: en
  • Pages: 332

Smart Things

  • Type: Book
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  • Published: 2010-09-14
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  • Publisher: Elsevier

The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates ...

Auditory Interfaces
  • Language: en
  • Pages: 241

Auditory Interfaces

  • Type: Book
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  • Published: 2022-08-03
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  • Publisher: CRC Press

Auditory Interfaces explores how human-computer interactions can be significantly enhanced through the improved use of the audio channel. Providing historical, theoretical and practical perspectives, the book begins with an introductory overview, before presenting cutting-edge research with chapters on embodied music recognition, nonspeech audio, and user interfaces. This book will be of interest to advanced students, researchers and professionals working in a range of fields, from audio sound systems, to human-computer interaction and computer science.

The Handbook of Design for Sustainability
  • Language: en
  • Pages: 577

The Handbook of Design for Sustainability

  • Type: Book
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  • Published: 2013-09-12
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  • Publisher: A&C Black

The first devoted overview to the field, The Handbook of Design for Sustainability is the authoratative text on sustainable design.

Information Materials
  • Language: en
  • Pages: 198

Information Materials

  • Type: Book
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  • Published: 2016-11-03
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  • Publisher: Springer

This book considers the potential of new, smart materials and their use in architecture. It begins with an overview of current global tendencies (technological, demographic, and socio-anthropological) and their relevance for architectural design. Expanding upon approaches for flexible design solutions to address change and uncertainty, Dr. Kretzer begins by exploring adaptive architecture and proceeds to introduce the topic of “information materials,” which encompasses smart and functional materials, their current usage, and their potential for the creation of future spaces. The second chapter provides a comprehensive overview of architectural materials, past and present, split into the ...

Haptics: Perception, Devices and Scenarios
  • Language: en
  • Pages: 960

Haptics: Perception, Devices and Scenarios

  • Type: Book
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  • Published: 2008-06-28
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 6th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2008, held in Madrid, Spain, in June 2008. The 119 revised full papers presented were carefully reviewed and selected from 150 submissions. The papers are organized in topical sections on control and technology, haptic perception and psychophysics, haptic devices, haptics rendering and display, multimodal interaction and telepresence, as well as haptic applications.

Materiability
  • Language: en
  • Pages: 214

Materiability

Materiability is design by making, an understanding of actively learning from and about the world by physically engaging in it. The immediate connection between matter and human senses, such as touch, smell, sound or visuals, forms the basis for bodily explorations, engagements, and experiences. Materiability is a call to take action, to cease accepting the status-quo as given but instead speculate and dream about possible alternatives. It is about sharing these dreams with others, about communication, exchange, collaboration and open, unrestricted access to information. Materiability is the belief in a future that is shaped by our common efforts. It is about inspiration, ideas and visions. About understanding challenges not as problems that need to be solved but as opportunities from which new can emerge. Materiability is a playground for probing tomorrow.