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Learn 2D Game Development with C#
  • Language: en
  • Pages: 285

Learn 2D Game Development with C#

  • Type: Book
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  • Published: 2014-01-25
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  • Publisher: Apress

2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you ca...

Build your own 2D Game Engine and Create Great Web Games
  • Language: en
  • Pages: 481

Build your own 2D Game Engine and Create Great Web Games

  • Type: Book
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  • Published: 2015-10-13
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  • Publisher: Apress

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from soft...

Essentials of Interactive Computer Graphics
  • Language: en
  • Pages: 570

Essentials of Interactive Computer Graphics

  • Type: Book
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  • Published: 2008-11-06
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  • Publisher: CRC Press

This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.

Building a 2D Game Physics Engine
  • Language: en
  • Pages: 129

Building a 2D Game Physics Engine

  • Type: Book
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  • Published: 2017-01-11
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  • Publisher: Apress

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can cre...

Basic Math for Game Development with Unity 3D
  • Language: en
  • Pages: 414

Basic Math for Game Development with Unity 3D

  • Type: Book
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  • Published: 2019-12-05
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  • Publisher: Apress

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection...

Index of Patents Issued from the United States Patent and Trademark Office
  • Language: en
  • Pages: 4402

Index of Patents Issued from the United States Patent and Trademark Office

  • Type: Book
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  • Published: Unknown
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  • Publisher: Unknown

None

The Area Sampling Machine
  • Language: en
  • Pages: 316

The Area Sampling Machine

  • Type: Book
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  • Published: 1992
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  • Publisher: Unknown

The second part of the thesis discuss [sic] the Area Sampling Machine, a parallel architecture designed to take advantage of the characteristics of the Area Sampling Buffer. The basic processing unit of the Area Sampling Machine is a z-buffer style scan converter. By adopting a mature technology and designing a simple parallel system, it becomes possible to dramatically speedup global illumination renderers while at the same time achieving low cost."

Encyclopedia of Computer Graphics and Games
  • Language: en
  • Pages: 2150

Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi ...

Graphics Gems III (IBM Version)
  • Language: en
  • Pages: 669

Graphics Gems III (IBM Version)

  • Type: Book
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  • Published: 2012-12-02
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  • Publisher: Elsevier

This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author D...

2D Games with Windows and Windows Phone Step by Step
  • Language: en

2D Games with Windows and Windows Phone Step by Step

  • Type: Book
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  • Published: 2013-09-30
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  • Publisher: Unknown

Your hands-on guide to Microsoft XNA Game Studio fundamentals Expand your expertise—and teach yourself the fundamentals of Microsoft XNA Game Studio for developing games for Windows and Windows Phone. If you have previous programming experience with C# but are new to 2D game programming, each tutorial in this book delivers the step-by-step guidance and coding exercises you need to master core topics and techniques. Discover how to: Explore the conceptual framework behind XNA Game Studio Create games for Windows desktops, tablets, and Windows Phone Manipulate items and game state via 2D game engine architecture Control speed, direction, and pixel-perfect collisions Master behaviors such as turning, home-in, chasing, and following Bring your characters to life with SpriteSheets, zoom, and audio Explode, burn, and blend game elements using particle system effects Use the camera and phone sensors in Windows Phone games