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The Gameful World
  • Language: en
  • Pages: 687

The Gameful World

  • Type: Book
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  • Published: 2015-01-16
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  • Publisher: MIT Press

What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society an...

Board Games to Create and Play
  • Language: en
  • Pages: 179

Board Games to Create and Play

Create the next Snakes and Ladders, Monopoly, The Game of Life, Ticket to Ride, or Settlers of Catan with this creative board game book! Board games are back in vogue, with board game cafés popping up around the world. This interactive gaming book teaches you how, in just half an hour, you and your friends can come up with a new game and start playing immediately. Just decide on a theme for the game, pick a rule set from the book, agree on some variations, color in one of many board game designs, and gather your die and counters! Possible to play in any order, this book is packed with tips, tricks, and mechanics on how to design the perfect game. With 40 different rule sets, each introducing a new concept, it encourages you to develop and test your own rules. Whatever the age range or experience of players, the game that you create from this book will always be playable, entertaining, and surprising. Each board you create is easy to pull out and completely reusable to play again and again.

Mindhacker
  • Language: en
  • Pages: 279

Mindhacker

Compelling tips and tricks to improve your mental skills Don't you wish you were just a little smarter? Ron and Marty Hale-Evans can help with a vast array of witty, practical techniques that tune your brain to peak performance. Founded in current research, Mindhacker features 60 tips, tricks, and games to develop your mental potential. This accessible compilation helps improve memory, accelerate learning, manage time, spark creativity, hone math and logic skills, communicate better, think more clearly, and keep your mind strong and flexible.

Journal
  • Language: en
  • Pages: 1234

Journal

  • Type: Book
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  • Published: 1878
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  • Publisher: Unknown

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Understanding Video Games
  • Language: en
  • Pages: 445

Understanding Video Games

The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.

Zombies Are Us
  • Language: en
  • Pages: 230

Zombies Are Us

  • Type: Book
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  • Published: 2011-10-10
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  • Publisher: McFarland

On the surface, the zombie seems the polar opposite of the human--they are the living dead; we, in essence, are the dying alive. But the zombie is also "us." Although decaying, it looks like us, dresses like us, and sometimes (if rarely) acts like us. In this volume, essays by scholars from a range of disciplines examine the zombie as a thematic presence in literature, film, video games, legal language, and philosophy, exploring topics including zombies and the environment, litigation, the afterlife, capitalism, and the erotic. Through this wide-ranging examination of the zombie phenomenon, the authors seek to discover what the zombie can teach us about being human. Instructors considering this book for use in a course may request an examination copy here.

Nanomancer #1
  • Language: en
  • Pages: 61

Nanomancer #1

  • Type: Book
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  • Published: 2012-06-08
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  • Publisher: Lulu.com

Imagine a world where technology has advanced to a point where it is indistinguishable from magic. A few muttered commands from a person and the nanobots in the air come alive and begin constructing or destructing whatever the user wills. Now, the nanobots have escaped. The world is coming to a fiery end and only one man can stop it, but since he set the fire to burning to begin with why would he?

Clovis Blade Technology
  • Language: en
  • Pages: 250

Clovis Blade Technology

Around 11,000 years ago, a Paleoindian culture known to us as "Clovis" occupied much of North America. Considered to be among the continent's earliest human inhabitants, the Clovis peoples were probably nomadic hunters and gatherers whose remaining traces include camp sites and caches of goods stored for utilitarian or ritual purposes. This book offers the first comprehensive study of a little-known aspect of Clovis culture—stone blade technology. Michael Collins introduces the topic with a close look at the nature of blades and the techniques of their manufacture, followed by a discussion of the full spectrum of Clovis lithic technology and how blade production relates to the production o...

Electron Spin Resonance
  • Language: en
  • Pages: 273

Electron Spin Resonance

Specialist Periodical Reports provide systematic and detailed review coverage of progress in the major areas of chemical research. Written by experts in their specialist fields the series creates a unique service for the active research chemist, supplying regular critical in-depth accounts of progress in particular areas of chemistry. For over 80 years the Royal Society of Chemistry and its predecessor, the Chemical Society, have been publishing reports charting developments in chemistry, which originally took the form of Annual Reports. However, by 1967 the whole spectrum of chemistry could no longer be contained within one volume and the series Specialist Periodical Reports was born. The A...

Marketing and Gamification
  • Language: en
  • Pages: 271

Marketing and Gamification

Gamification plays a major role in individual and business decision-making in today’s digital era, remarkably changing the way businesses perform basic functions. Gamification techniques can be applied to a variety of marketing activities to help marketers create a more immersive and interactive experience for their customers, by leveraging elements such as points, badges, leaderboards, challenges, quizzes, sweepstakes, and rewards to encourage desired behaviors, foster engagement, and build a sense of community around a brand or product. In this book, international academicians and researchers will discuss the influence and potential of gamification on marketing management dynamics. This ...