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Technological advances in hardware and software provide powerful tools with the potential to design interfaces that are powerful and easy to use. Yet, the frustrations and convoluted "work-arounds" often encountered make it clear that there is substantial room for improvement. Drawn from more than 60 years of combined experience studying, implement
The reason that good interfaces are few and far between is really quite simple: they are extremely difficult to design and build properly. While there are many books available that address display design, most of them focus on aesthetic principles but lack scientific rigor, or are descriptive but not prescriptive. This book elucidates an overarching framework for design that can be applied to the broad spectrum of existing domains. The authors delineate analytical tools and principles of design that are general and powerful, but very abstract, accompanied by concrete examples of their use in a variety of domains of application. The book includes access to a web site containing examples of the dynamic properties of displays.
Design-oriented firms such as Apple and IDEO have demonstrated how design thinking can directly affect business results. Yet most managers lack a real sense of how to put this new approach to use for issues other than product development and sales growth. Solving Problems with Design Thinking details ten real-world examples of managers who successfully applied design methods at 3M, Toyota, IBM, Intuit, and SAP; entrepreneurial start-ups such as MeYou Health; and government and social sector organizations including the City of Dublin and Denmark’s The Good Kitchen. Using design skills such as ethnography, visualization, storytelling, and experimentation, these managers produced innovative solutions to problems concerning strategy implementation, sales force support, internal process redesign, feeding the elderly, engaging citizens, and the trade show experience. Here they elaborate on the challenges they faced and the processes and tools they used, offering their personal perspectives and providing a clear path to implementation based on the principles and practices laid out in Jeanne Liedtka and Tim Ogilvie’s Designing for Growth: A Design Thinking Tool Kit for Managers.
The fourth edition of the Handbook of Human Factors and Ergonomics has been completely revised and updated. This includes all existing third edition chapters plus new chapters written to cover new areas. These include the following subjects: Managing low-back disorder risk in the workplace Online interactivity Neuroergonomics Office ergonomics Social networking HF&E in motor vehicle transportation User requirements Human factors and ergonomics in aviation Human factors in ambient intelligent environments As with the earlier editions, the main purpose of this handbook is to serve the needs of the human factors and ergonomics researchers, practitioners, and graduate students. Each chapter has a strong theory and scientific base, but is heavily focused on real world applications. As such, a significant number of case studies, examples, figures, and tables are included to aid in the understanding and application of the material covered.
In the early years of robotics and automated vehicles, the fight was against nature and not against a manifestly intelligent opponent. In military environments, however, where prediction and anticipation are complicated by the existence of an intelligent adversary, it is essential to retain human operators in the control loop. Future combat systems will require operators to control and monitor aerial and ground robotic systems and to act as part of larger teams coordinating diverse robotic systems over multiple echelons. The National Research Council organized a workshop to identify the most important human-related research and design issues from both the engineering and human factors perspectives, and develop a list of fruitful research directions. Interfaces for Ground and Air Military Robots summarizes the presentations and discussions from this workshop.
This handbook is the first to provide comprehensive coverage of original state-of-the-science research, analysis, and design of integrated, human-technology systems.
The Routledge Companion to Applied Musicology brings together academics, artist-researchers, and practitioners to provide readers with an extensive and authoritative overview of applied musicology. Once a field that addressed music’s socio-political or performative contexts, applied musicology today encompasses study and practice in areas as diverse as psychology, ecomusicology, organology, forensic musicology, music therapy, health and well-being, and other public-oriented musicologies. These rapid advances have created a fast-changing field whose scholarship and activities tend to take place in isolation from each other. This volume addresses that shortcoming, bringing together a wide-ranging survey of current approaches. Featuring 39 authors, The Routledge Companion to Applied Musicology falls into five parts—Defining and Theorising Applied Musicology; Public Engagement; New Approaches and Research Methods; Representation and Inclusion; and Musicology in/for Performance—that chronicle the subject’s rich history and consider the connections that will characterise its future. The book offers an essential resource for anyone exploring applied musicology.
If you could travel through time and space, what would that power do to you-to your soul? Imprisoned and left to die during WWII, American G.I. Floyd Sandburg finds what could be deliverance in the form of an ancient artifact, the Lens, which allows him to traverse time and space. After catching the attention of the Organization, a mysterious group that may run governments from behind the scenes on Earth, Floyd uses the Lens and crash-lands in an incredibly strange world. Separated from the Lens, Floyd must evade capture and a gruesome death at the hands of hedonistic, bloodthirsty giants and the extra-dimensional entities who control them...the same who run the sinister Organization. Floyd's very soul hangs in the balance as he is thrown into the middle of a conflict spanning ages. He questions reality, convinced he is dreaming while suffering a slow death in that Nazi prison. Can his brother, Chase, convince him what is real and help him find the truth in time to save not only Earth, but his own soul? "What has been, will be..." Whichever path he takes, his choice will have consequences of Biblical proportion.
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