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Deep in the mountains of nineteenth-century Carpathia lies the mysterious and mythic land of Transylvania, a world where evil is ever-present, where danger rises as the sun sets, and where monsters such as Count Dracula, the Wolf Man, and Frankenstein's Monster take form and inhabit man's deepest nightmares -- terrifying legends who outlive generations, defying repeated attacks from the doomed brave souls that challenge them in their never-ending war upon the human race. On order of a secret society, only a lone force of good stands against them -- the legendary monster hunter Van Helsing, a man revered by some and feared by many. In his ongoing battle to rid the earth of these fiendish beings, Van Helsing must now travel to Transylvania to bring down the lethally seductive, enigmatically powerful Count Dracula, and joins forces with the fearless Anna Valerious, a woman out to rid her family of a generations-old curse by defeating the vampire. But unknown to all, the immortal Dracula will stop at nothing to unleash his master plan of subverting human civilization and ruling over a world of havoc, fear, and darkness...
"Who was responsible for the crimes of 9/11? What should have happened that did not, and what did happen that should not have? Who benefited? This book examines those questions in light of more than a decade of detailed study. Readers will discover that certain powerful people were in positions to make 9/11 happen exactly as it did. Those people represented private networks and government programs that came together in surprising ways on 9/11"--Page 4 of cover.
A detailed look at every piece of studio gear used, full explanations of effects and recording processes, and an inside look at how specific songs were recorded.
When Liza sees visions of danger and destruction, it becomes clear the battles the group fought back in Roswell aren't over. And while the pod squad knows they have changed their destiny by leaving Roswell, they begin to wonder how much they really are in control. Original.
Assembled at the intersection of thought and practice, biosocial power attempts to bring envisioned futures into the present, taking hold of life in the form of childhood and shaping the power relations that encapsulate the social and cultural world(s) of adults and children. The text will appeal to researchers and students interested in taking a multi-disciplinary approach to the study of childhood and power.
Prepare to be inspired by the story of Delane Parnell, the unlikeliest of CEOs now leading a gaming empire at the center of the booming, multibillion-dollar esports industry. Delane Parnell is not your typical tech entrepreneur. He was raised in a gang-riddled neighborhood on Detroit’s west side, bouncing between homes as his mother tried to make ends meet. Many of his closest friends and family members ended up in jail or dead. This makes it even more incredible that Delane became the 25-year-old founder and CEO of PlayVS, a Los Angeles company that is forever changing the gaming landscape in America. In 2018, esports— team-based competitive video gaming—became an officially sanctione...
America urgently needs a new direction. But who will provide it? The time has come to move the country forward with a clear agenda based on common sense for the common good. THERE IS A BETTER WAY. Make no mistake: Congressmen Eric Cantor, Paul Ryan, and Kevin McCarthy are proud Republicans. But they believe the party had lost sight of the ideals it believes in, like economic freedom, limited government, the sanctity of life, and putting families first. This isn’t your grandfather’s Republican party. These Young Guns of the House GOP—Cantor (the leader), Ryan (the thinker), and McCarthy (the strategist)—are ready to take their belief in the principles that have made America great and translate it into solutions that will make the future even better, solutions that will create private sector jobs, maximize individual freedom, and establish a better world for our children. This groundbreaking book is a call to action that sets forth a plan for growth, opportunity, and commitment that will propel this country to prosperity once again. Together, the Young Guns are changing the face of the Republican party and giving us a new road map back to the American dream.
Imprisoned at Julian Vanes headquarters, Tom, Mitch, and Laura are rescued by Mr. Chance and his ally, a Black Ninja. Unfortunately, someone has activated the islands self-destruct function, and the gang has only one hour to rescue Vanes other captives and escape. Illustrations. 8-page full-color insert.
Inside the lives of homeless teens?moving stories of pain and hope from Covenant House Almost Home tells the stories of six remarkable young people from across the United States and Canada as they confront life alone on the streets. Each eventually finds his or her way to Covenant House, the largest charity serving homeless and runaway youth in North America. From the son of a crack addict who fights his own descent into drug addiction to a teen mother reaching for a new life, their stories veer between devastating and inspiring as they each struggle to find a place called home. Includes a foreword by Newark Mayor Cory Booker Shares the personal stories of six homeless youths grappling with ...
More than four hundred men and women serve aboard the USS Enterprise. While we are very familiar with Kirk and Spock, what do we know of those who live, and sometimes die, under their command? These are the best of the Federation, men and women of exceptional courage and skill. But not all of them can be trusted. Lieutenant Jon Anderson is the newest security officer aboard the Enterprise, joining the crew at a time of mounting tension between the Federation and the Klingon Empire. Previous battles have been inconclusive, but Starfleet Command fears that the Klingons are gearing up for a major offensive, and the Enterprise would be on the front line of an all-out interstellar war. Lt Anderson, however, has a secret: he is a Klingon infiltrator, assigned to sabotage Starfleet from within. His first mission: kill Captain James T Kirk.