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Role Play
  • Language: en
  • Pages: 200

Role Play

  • Type: Book
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  • Published: 1997-05-09
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  • Publisher: SAGE

Role play, or simulation, techniques are used as important tools in many contexts and disciplines, including research, psychotherapy, organizational change and education. Role play is generally characterized as a method to approximate real life' experiences in certain settings, yet the results can be disappointing due to lack of knowledge and understanding of the techniques involved. Amply illustrated through helpful and practical vignettes, this wide-ranging volume provides an explanation of role play theory and practice. Readers are shown how role play differs from other experimental or therapeutic techniques, and are introduced to the key requirements of good technique. The author does not offer a recipe book of solutions, but surveys the literature to offer a solid theoretical grasp of the subject.

Self and Identity
  • Language: en
  • Pages: 217

Self and Identity

  • Type: Book
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  • Published: 2003-08-16
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  • Publisher: Routledge

This volume reflects the renewal of interest in `Self' and `Identity' among social scientists. It adopts an interdisciplinary approach to explore different perspectives across the lifespan, from the neonate to the elderly adult.

The Stability of Self-esteem During the Transition to Adulthood for Workers, Vietnam-era Veterans, and College Students
  • Language: en
  • Pages: 710
Virtual Existentialism
  • Language: en
  • Pages: 149

Virtual Existentialism

This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies.

The Gameful World
  • Language: en
  • Pages: 687

The Gameful World

  • Type: Book
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  • Published: 2015-01-16
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  • Publisher: MIT Press

What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society an...

The Psychoanalytic Quarterly
  • Language: en
  • Pages: 790

The Psychoanalytic Quarterly

  • Type: Book
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  • Published: 1977
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  • Publisher: Unknown

"Primitive high gods, by Gʹeza Rʹoheim": v. 3, no. 1, pt. 2 (133 p.).

The British National Bibliography
  • Language: en
  • Pages: 1778

The British National Bibliography

  • Type: Book
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  • Published: 1999
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  • Publisher: Unknown

None

Exploring Star Trek: Voyager
  • Language: en
  • Pages: 287

Exploring Star Trek: Voyager

  • Type: Book
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  • Published: 2020-03-19
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  • Publisher: McFarland

In 1995, Star Trek: Voyager brought a new dynamic to Star Trek's familiar, starship oriented, show. Lost 70,000 light-years in space, Voyager and its crew faced an uncertain and changeable future, echoing anxieties felt in the United States at the time. These fifteen essays explore the context, characters, and themes of Star Trek: Voyager, as they relate to the culture and zeitgeist of the 1990s. Essays on gender show how the series both challenges and reinforces typical SF stereotypes through the characters of Captain Janeway, Kes and Seven of Nine, while essays on identity examine the show's intersections with disability studies, race and multiracial identities, family dynamics, and emerging AI and humanity. Using the epic journey of Homer's Odyssey as a starting point for the series, and ending with an examination of the impacts of inception at the birth of the internet age, this book shows the many ways in which Voyager negotiated different perspectives for what the future of the galaxy and the USA could be.

Veränderungen des Textverständnisses durch Bibliodrama
  • Language: de
  • Pages: 474

Veränderungen des Textverständnisses durch Bibliodrama

Bibliodrama ist eine zunehmend verbreitete Methode erfahrungsbezogener Bibelarbeit. Bei aller methodischen Pluralität hat Bibliodrama ein doppeltes Ziel: dem Verständnis eines biblischen Textes und dem Selbstverständnis der Teilnehmenden eine Berührung, Bewegung und Veränderung zu ermöglichen. Die vorliegende empirische Studie untersucht anhand eines vornehmlich psychodramatisch orientierten Bibliodramas zu Mk 4,35-41 eines der Ziele bibliodramatischer Bibelarbeit, nämlich Veränderungen des Textverständnisses bei den Teilnehmenden. Dabei werden Veränderungen des Textverständnisses als Effekte des gesamten bibliodramatischen Prozesses, als ausgewählte Effekte speziell des Rollenspiels und als Effekte des biblischen Textes betrachtet. Anhand von wiederholten Befragungen zu ausgewählten, exegetisch bedeutsamen Textelementen aus Mk 4,35-41 können längerfristige Veränderungen nachgewiesen werden. Die Studie endet mit einer kritischen Reflexion der empirischen Ergebnisse und weiterführenden Überlegungen zu zukünftigen empirischen Forschungsvorhaben zum Bibliodrama. Zudem benennt sie Implikationen für eine Weiterentwicklung des Bibliodramas in Theorie und Praxis.

The Cumulative Book Index
  • Language: en
  • Pages: 2312

The Cumulative Book Index

  • Type: Book
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  • Published: 1997
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  • Publisher: Unknown

A world list of books in the English language.