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With the leaders of Holylight under his thumb, the Demon Lord decides to summon yet another member of the Sleepless Castle: Ren Miyaoji, Akira Ono’s most beloved advisor. After a brief reunion, they travel to Euritheis, where the mafia-owned company Jack of All Trades reigns with drugs, gambling, and human trafficking. The Demon Lord, the walking embodiment of hijinks, soon draws the attention of this company, and then...
There's no rest for the wicked, even a not-so-wicked Demon Lord. As Rabbi's hot spring prepares for opening, Akira begins wooing the right nobles and summoning extra assistance - but is it enough to win over the Madame? After all, keeping up operations devours cash and that means grinding away on quests and baddies, even while simultaneously trying to keep overeager adventurer Yukikaze from grinding away as well. You may have to think big to be big, but for Akira, being big enough is definitely not the problem...
After defeating the Grand Devil Belphegor, the Demon Lord returns from Hellion Territory to his home-away-from-home, the Village of Rabbi. There he summons yet another advisor, this time to handle the maintenance and management of the village. He had hoped to finally make space for some quality time with the friends he’s made in this world, but his well-deserved R&R is cut short when one of the four major political factions in Holylight sparks civil unrest.
The Demon Lord continues his adventure in this re-vamped series! After encountering the mysterious entity in the lowest level of the Bastille Dungeon, he sets out for Hellion Territory, where Grand Devils vie for domination of the realm. With the addition of a new advisor—the (seemingly) hopeless optimist Akane—the Demon Lord’s army grows even more colorful, and their hijinks even wackier.
What do you do when the MMO you’ve run for 15 years comes to an end? Akira Ono didn’t get much of a choice — he woke up trapped inside the world of his own game in the body of his in-game character: the Demon Lord. With an outcast child as his sidekick, he tries his best to survive the cruel fantasy world of his own creation, persecution from the good guys, and of course, the final boss.
While his trusty advisors work tirelessly to make the Village of Rabbi into a profitable and prosperous hot springs retreat, the Demon Lord dives deep into the Bastille Dungeon in search of something crucial he needs to protect himself in this world — a defense against magic. However, deep in the dungeon, a mysterious force awaits the Demon Lord... Hijinks and comedic misunderstandings ensue as the Demon Lord grows closer to the secret behind this fantasy world.
Having defeated the high-ranking devil Allit, the Demon Lord and company set off for Hellion territory, leaving chaos in their wake. There, Olgan’s father—the grand devil Belphegor—captures her. To save her from him once and for all, the Demon Lord storms into the grand devil’s sanctum!
Leaving the village of Rabbi in the care of his advisors, the Demon Lord heads North with the adventurers Yukikaze and Mikan in search of an anti-magic solution. However, he enters the Bastille Dungeon during his search to find an unimaginable sight. At the same time, the village development steadily becomes an international success with the help of the influential Madame. Get ready for the third volume of the mistaken-identity fantasy, where a game developer plays a Demon Lord of his own creation!
After defending the city of Rookie from the monsters of the Bastille Dungeon, the Demon Lord decides to seek more answers about this world. He infiltrates Animania with his newly summoned advisor, the two Star Players in tow. Meanwhile, Luna receives news that her childhood best friend, a demi-human, is being shipped to Hellion territory as a slave. Can Luna save her best friend before the fanatical Tzardom of Light carries out their plan? The Demon Lord and party approach the core of the mystery behind the world of Akira Ono’s creation.
Civil war in Holylight rages on. The Central nobles’ faction grows ever more violent and savage in their march, while the militant nobles draw them out with false rumors of dwindling supplies. Meanwhile, the Demon Lord holds a meeting with the Gorgon Trading Company, unintentionally entangling his own mess further. Despite his sincerest desire to stay far away from conflict, he winds up storming into Dona’s stronghold to rescue the captive, tortured children called the Numbered. The militant nobles launch their counterattack, and the Demon Lord begins his conquest!