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Whether obtained by microscopes, space probes, or the human eye, the same basic tools can be applied to acquire, process, and analyze the data contained in images. Ideal for self study, The Image Processing Handbook, Sixth Edition, first published in 1992, raises the bar once again as the gold-standard reference on this subject. Using extensive new illustrations and diagrams, it offers a logically organized exploration of the important relationship between 2D images and the 3D structures they reveal. Provides Hundreds of Visual Examples in FULL COLOR! The author focuses on helping readers visualize and compare processing and measurement operations and how they are typically combined in field...
This book presents a broad selection of cutting-edge research, covering both theoretical and practical aspects of reconstruction, registration, and recognition. The text provides an overview of challenging areas and descriptions of novel algorithms. Features: investigates visual features, trajectory features, and stereo matching; reviews the main challenges of semi-supervised object recognition, and a novel method for human action categorization; presents a framework for the visual localization of MAVs, and for the use of moment constraints in convex shape optimization; examines solutions to the co-recognition problem, and distance-based classifiers for large-scale image classification; describes how the four-color theorem can be used for solving MRF problems; introduces a Bayesian generative model for understanding indoor environments, and a boosting approach for generalizing the k-NN rule; discusses the issue of scene-specific object detection, and an approach for making temporal super resolution video.
The scope of this book focuses on how information technology may assist in achieving goals and in providing solutions to problems such as a pandemic. Research on the Internet and on technology has been done, and the findings have applications in various sectors that rely on interdisciplinary knowledge. This book explores and describes state-of-the-art research conducted during the COVID-19 pandemic. Topics covered include the IT viewpoint and the rules governing digital transformation throughout the pandemic. The Digital Revolution sped up by a decade during COVID-19, which impacted both the user experience and that of software developers. As a component of the digital transformation process...
We are proud to present the DAGM 2002 proceedings, which are the result of the e?orts of many people. First, there are the many authors, who have submitted so many excellent cont- butions. We received more than 140 papers, of which we could only accept about half in order not to overload the program. Only about one in seven submitted papers could be delivered as an oral presentation, for the same reason. But it needs to be said that almost all submissions were of a really high quality. This strong program could not have been put together without the support of the Program Committee. They took their responsibility most seriously and we are very grateful for their reviewing work, which certain...
This book constitutes the refereed proceedings of the First International Conference on Scale Space Methods and Variational Methods in Computer Vision, SSVM 2007, emanated from the joint edition of the 4th International Workshop on Variational, Geometric and Level Set Methods in Computer Vision, VLSM 2007 and the 6th International Conference on Scale Space and PDE Methods in Computer Vision, Scale-Space 2007, held in Ischia Italy, May/June 2007.
This book constitutes the thoroughly refereed post-workshop proceedings of the International Workshop on Vision Algorithms held in Corfu, Greece in September 1999 in conjunction with ICCV'99. The 15 revised full papers presented were carefully reviewed and selected from 65 submissions; each paper is complemented by a brief transcription of the discussion that followed its presentation. Also included are two invited contributions and two expert reviews as well as a panel discussion. The volume spans the whole range of algorithms for geometric vision. The authors and volume editors succeeded in providing added value beyond a mere collection of papers and made the volume a state-of-the-art survey of their field.
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S...
Cognitive Psychology: The Basics provides a compact introduction to the core topics in the field, discussing the science behind the everyday cognitive phenomena experienced by us all. The book considers laboratory and applied theory and research alongside technological developments to demonstrate how our understanding of the brain’s role in cognition is improving all the time. Alongside coverage of traditional topics in the field, including attention and perception; learning and memory; thinking, problem-solving and decision-making; and language, the book also discusses developments in interrelated areas, such as neuroscience and computational cognitive science. New perspectives, including...
Monocular Model-Based 3D Tracking of Rigid Objects reviews the different techniques and approaches that have been developed by industry and research.
This book constitutes the thoroughly refereed post-proceedings of the First International Workshop on Complex Motion, IWCM 2004, held in Schloss Reisensburg, Günzburg, Germany, in October 2004. The 17 full papers presented are fully revised to incorporate reviewers' comments and discussions at the workshop.