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After returning from her time-traveling adventures in 16thCentury Japan, Kim Yoshima finds adjusting to her old life isn't as easy as she thought it would be. Neither is it for her friends, Shioko Yoshima, Jackson Yamaguchi, and Wayne Brewster. All suffer trauma of varying degrees, struggling to adapt and reconcile the past and present, and what role they now have in the world. But, all is not well in the multiverse either. Not every mythological creature torn out of time-and-place by the Spirit Winds was sent back to its own realm. Some still exist in our world and hunger to go home. To do so, they need Kim Yoshima's esper powers and will strive to harness them any way they can, even if it means Kim's death. And if that isn't enough, an old enemy of Kim's makes a startling return.
In 16th century medieval Japan, Yoshima Mitsu, who is gifted with psychic powers, uses her prescient abilities to send her young attendant, Shioko, into the future. There, Mitsu believes Shioko will be safe from the purges of the maniacal warlord Omori Kadanamora, his warrior monks and his half-human, half-bestial Shadow-Trackers. In present-day Pittsburgh, police Lieutenant Kim Yoshima is attacked by a creature out of someone's twisted nightmare. In the aftermath of that terrifying struggle, Kim finds a young Japanese girl named Shioko, lost, confused and calling Kim "Mitsu" and her monstrous attacker a "Shadow-Tracker." Wayne Brewster dreams of the costumed hero, ArcNight. But more than th...
Venice, Italy. Not the place Kim Yoshima thought she'd end up in. Yet, after the battle with the mythical yokai at Spirit Winds, Inc., she discovers the temporal displacement tremor she had summoned has transported her to the City of Masks. Coincidence? Or has Kim been sent there because her friends, Lazo and Jenny Sibulovich, are also there and in grave danger? And what about Shioko and Wayne Brewster, and those others who helped her to harness the Spirit Winds? Have two of the people she cares most about been displaced in space and time also? Are they even still alive? Struggling to accept that most dire of possibilities, Kim teams up with a frantic Lazo and a group of Monster Hunters to find Jenny, who has been abducted by a cabal of ancient sorcerers. In the process, a dark plot is uncovered that, if successful, will reach into the depths of Hell itself.
In space, fate rests in the hands who created the craft. Wits and creative risk separate life from death while navigating the three-dimensional sea or marooned on an alien planet. The trust between captain and crew unifies a mission. And sometimes, the final take-off is the hardest.
Is anything more terrifying than a dragon? Bat-winged nightmares swooping down from the sky to breathe fire and ice on the wretched humans below; kidnapping princesses, hoarding treasure, swallowing cows. Or not. In Dragonesque, the latest fantastic anthology from Zombies Need Brains, you finally get to experience all that awfulness from the dragon’s point of view. And what if it isn’t necessarily that awful? What if the princess wants to be kidnapped, or the dragon is tired of being made fun of week after week at the Renaissance Faire? Or maybe a dragonet just really, really wants to be a unicorn? Perhaps they’re happiest collecting art, or enjoy being tattooed? Or maybe some dragons ...
The Yharria, the grand bazaar of Frenati City. Unique on the rim world Alpha-Seni, the Yharria is a place where anything can be obtained for a price. And not always of the monetary kind. Terran expatriate Simon Weller enters the Yharria performing what he thinks is a simple, profitable surveillance job. Following the wayward husband of a rich, suspicious highborn Sennite fem, he soon becomes enmeshed in a plot fueled by ancient ritualistic magic and rogue offworld technology. With the appearance of the mystical Magus Star in the skies above Alpha-Seni, myths have become real. Weller, with the help of an unlikely group of comrades, must stop an arisen creature of legend from killing all those who stand in its way.
"Querry and the members of Survival Colony 9 have defeated a whole nest of the creatures called Skaldi, who can impersonate humans even as they destroy them. But now the colony is dangerously low in numbers and supplies. Querry's mother is in command, and is definitely taking them somewhere but where? Some secret from her past seems to be driving her relentlessly forward. When they do finally reach their destination, Querry is amazed to discover a whole compound of humans organized, with plenty of food and equipment. But the colonists are not welcomed. Everything about them is questioned, especially by Mercy, the granddaughter of the compound s leader. Mercy is as tough a fighter as Querry has ever seen and a girl as impetuous as Querry is careful. But the more Querry learns about Mercy and the others, the more he realizes that nothing around him is as it seems."--Provided by publisher.
Myriad has been in so many timestrands she’s lost count – hiding from her feelings about her brother’s death she works to prevent crimes from happening but finds herself committing one instead… Agent Miriam Randle works for LifeTime, a private law enforcement agency that undertakes short-term time travel to erase crimes before they occur. Haunted by the memory of her twin brother’s unsolved murder at the age of six, Miriam thinks of herself as Myriad—an incarnation of the many lives she’s lived in her journeys to rearrange the past. When a routine assignment goes wrong and Miriam commits a murder she was meant to avert, she is thrown into the midst of a conspiracy that reaches ...
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