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Ubiquitous computing is coming of age. In the few short years of the lifetime of this conference, we have seen major changes in our emerging research community. When the conference started in 1999, as Handheld and Ubiquitous Computing, the field was still in its formative stage. In 2002, we see the Ubicomp conference (the name was shortened last year) emerging as an established player attracting research submissions of very high quality from all over the world. Virtually all major research centers and universities now have research programs broadly in the field of ubiquitous computing. Whether we choose to call it ubiquitous, pervasive, invisible, disappearing, embodied, or some other varian...
The two volumes of The Oxford Handbook of Mobile Music Studies consolidate an area of scholarly inquiry that addresses how mechanical, electrical, and digital technologies and their corresponding economies of scale have rendered music and sound increasingly mobile-portable, fungible, and ubiquitous. At once a marketing term, a common mode of everyday-life performance, and an instigator of experimental aesthetics, "mobile music" opens up a space for studying the momentous transformations in the production, distribution, consumption, and experience of music and sound that took place between the late nineteenth and the early twenty-first centuries. Taken together, the two volumes cover a large ...
The papers collected here are those selected for presentation at the Second International Symposium on Handheld and Ubiquitous Computing 2000 (HUC 2000) held in Bristol, UK in September 2000. The symposium was the second in a series of symposia which explores new research in the area of emerging mobile, personal, and handheld technologies. The first event, HUC’99, was held in Karlsruhe (Germany), organised by the Telecooperation Office (TecO) of the University of Karlsruhe in close collaboration with the Center for Arts and Media Technology (ZKM). This previous event, the first of its kind in the world, attracted a large number of paper submissions, was attended by over 200 international d...
Understanding digital artifacts -- Innovation : making a change in the world -- Inquiry : finding out how things are -- Invention : creating something new -- Prototyping : finding out if (and how) it works -- Materials -- Interaction : surfaces for input and output -- Networking : when things get connected -- Sensing : being aware of the context -- Proactivity : products that decide for themselves -- Creating digital products : mashing it up and getting it out there.
Ubiquitous computing is coming of age. In the few short years of the lifetime of this conference, we have seen major changes in our emerging research community. When the conference started in 1999, as Handheld and Ubiquitous Computing, the field was still in its formative stage. In 2002, we see the Ubicomp conference (the name was shortened last year) emerging as an established player attracting research submissions of very high quality from all over the world. Virtually all major research centers and universities now have research programs broadly in the field of ubiquitous computing. Whether we choose to call it ubiquitous, pervasive, invisible, disappearing, embodied, or some other varian...
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