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The two volumes of The Oxford Handbook of Mobile Music Studies consolidate an area of scholarly inquiry that addresses how mechanical, electrical, and digital technologies and their corresponding economies of scale have rendered music and sound increasingly mobile-portable, fungible, and ubiquitous. At once a marketing term, a common mode of everyday-life performance, and an instigator of experimental aesthetics, "mobile music" opens up a space for studying the momentous transformations in the production, distribution, consumption, and experience of music and sound that took place between the late nineteenth and the early twenty-first centuries. Taken together, the two volumes cover a large ...
The papers collected here are those selected for presentation at the Second International Symposium on Handheld and Ubiquitous Computing 2000 (HUC 2000) held in Bristol, UK in September 2000. The symposium was the second in a series of symposia which explores new research in the area of emerging mobile, personal, and handheld technologies. The first event, HUC’99, was held in Karlsruhe (Germany), organised by the Telecooperation Office (TecO) of the University of Karlsruhe in close collaboration with the Center for Arts and Media Technology (ZKM). This previous event, the first of its kind in the world, attracted a large number of paper submissions, was attended by over 200 international d...
What is a musical instrument? What are the musical instruments of the future? This anthology presents thirty papers selected from the fifteen year long history of the International Conference on New Interfaces for Musical Expression (NIME). NIME is a leading music technology conference, and an important venue for researchers and artists to present and discuss their explorations of musical instruments and technologies. Each of the papers is followed by commentaries written by the original authors and by leading experts. The volume covers important developments in the field, including the earliest reports of instruments like the reacTable, Overtone Violin, Pebblebox, and Plank. There are also numerous papers presenting new development platforms and technologies, as well as critical reflections, theoretical analyses and artistic experiences. The anthology is intended for newcomers who want to get an overview of recent advances in music technology. The historical traces, meta-discussions and reflections will also be of interest for longtime NIME participants. The book thus serves both as a survey of influential past work and as a starting point for new and exciting future developments.
How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.
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Understanding digital artifacts -- Innovation : making a change in the world -- Inquiry : finding out how things are -- Invention : creating something new -- Prototyping : finding out if (and how) it works -- Materials -- Interaction : surfaces for input and output -- Networking : when things get connected -- Sensing : being aware of the context -- Proactivity : products that decide for themselves -- Creating digital products : mashing it up and getting it out there.
"This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology"--Provided by publisher.