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Blended Learning in Practice
  • Language: en
  • Pages: 412

Blended Learning in Practice

  • Type: Book
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  • Published: 2019-04-09
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  • Publisher: MIT Press

A guide to both theory and practice of blended learning offering rigorous research, case studies, and methods for the assessment of educational effectiveness. Blended learning combines traditional in-person learning with technology-enabled education. Its pedagogical aim is to merge the scale, asynchrony, and flexibility of online learning with the benefits of the traditional classroom—content-rich instruction and the development of learning relationships. This book offers a guide to both theory and practice of blended learning, offering rigorous research, case studies, and methods for the assessment of educational effectiveness. The contributors to this volume adopt a range of approaches t...

Innovating Assessment and Feedback Design in Teacher Education
  • Language: en
  • Pages: 197

Innovating Assessment and Feedback Design in Teacher Education

Assessment and feedback are central to the question of how teacher educators can enhance and transform teaching and learning. This edited volume details case studies and empirical research presenting alternative innovative designs for assessment and feedback across a range of programmes, mediums and jurisdictions. While the swift and unexpected digital pivot during the pandemic emphasised how teacher education adopted and facilitated online teaching, supervision and practice, there is now a need for increased attention to support alternative approaches. Innovating Assessment and Feedback Design in Teacher Education considers the perspectives and experiences of teachers, educators and student...

The Cambridge Handbook of Computing Education Research
  • Language: en
  • Pages: 924

The Cambridge Handbook of Computing Education Research

  • Type: Book
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  • Published: 2019-02-13
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  • Publisher: Unknown

This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

The Distributed Classroom
  • Language: en
  • Pages: 361

The Distributed Classroom

  • Type: Book
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  • Published: 2023-08-01
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  • Publisher: MIT Press

A vision of the future of education in which the classroom experience is distributed across space and time without compromising learning. What if there were a model for learning in which the classroom experience was distributed across space and time--and students could still have the benefits of the traditional classroom, even if they can't be present physically or learn synchronously? In this book, two experts in online learning envision a future in which education from kindergarten through graduate school need not be tethered to a single physical classroom. The distributed classroom would neither sacrifice students' social learning experience nor require massive development resources. It g...

The Programmer's Brain
  • Language: en
  • Pages: 254

The Programmer's Brain

The Programmer's Brain explores the way your brain works when it's thinking about code. In it, you'll master practical ways to apply these cognitive principles to your daily programming life. You'll improve your code comprehension by turning confusion into a learning tool, and pick up awesome techniques for reading code and quickly memorizing syntax. This practical guide includes tips for creating your own flashcards and study resources that can be applied to any new language you want to master. By the time you're done, you'll not only be better at teaching yourself--you'll be an expert at bringing new colleagues and junior programmers up to speed.

Informatics in Schools. Beyond Bits and Bytes: Nurturing Informatics Intelligence in Education
  • Language: en
  • Pages: 205

Informatics in Schools. Beyond Bits and Bytes: Nurturing Informatics Intelligence in Education

This book constitutes the proceedings of the 16th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2023, held in Lausanne, Switzerland, during October 23–25, 2023. The 14 full papers presented in this book were carefully reviewed and selected from 47 submissions. They are organized in four topical sections named: artificial intelligence and its applications; competitions, problem solving, and computational; robotics and unplugged modalities; and curricula and computer science concepts. This is an open access book.

›Assassin’s Creed‹ in the Classroom
  • Language: en
  • Pages: 276

›Assassin’s Creed‹ in the Classroom

The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.

Teaching Tech Together
  • Language: en
  • Pages: 261

Teaching Tech Together

  • Type: Book
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  • Published: 2019-10-08
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  • Publisher: CRC Press

Hundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don't have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach. There's a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.

Playing the Middle Ages
  • Language: en
  • Pages: 289

Playing the Middle Ages

The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period., highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, tr...

Computational Thinking in Education
  • Language: en
  • Pages: 219

Computational Thinking in Education

  • Type: Book
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  • Published: 2021-11-22
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  • Publisher: Routledge

Computational Thinking in Education explores the relevance of computational thinking in primary and secondary education. As today’s school-aged students prepare to live and work in a thoroughly digitized world, computer science is providing a wealth of new learning concepts and opportunities across domains. This book offers a comprehensive overview of computational thinking, its history, implications for equity and inclusion, analyses of competencies in practice, and integration into learning, instruction, and assessment through scaffolded teacher education. Computer science education faculty and pre- and in-service educators will find a fresh pedagogical approach to computational thinking in primary and secondary classrooms.