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Practice-Based Design Research provides a companion to masters and PhD programs in design research through practice. The contributors address a range of models and approaches to practice-based research, consider relationships between industry and academia, researchers and designers, discuss initiatives to support students and faculty during the research process, and explore how students' experiences of undertaking practice-based research has impacted their future design and research practice. The text is illustrated throughout with case study examples by authors who have set up, taught or undertaken practice-based design research, in a range of national and institutional contexts.
The Routledge Companion to Practicing Anthropology and Design provides a comprehensive overview of the history of the relationship between these two fields and their current state, outlining key concepts and current debates as well as positing directions for future practice and research. Bringing together original work from a diverse group of established and emerging professionals, this volume joins a wider conversation about the trajectory of this transdisciplinary movement inspired by the continuing evolution of anthropology and design as they have adapted to accelerating and unpredictable conditions in arenas that span sectors, economies, socio-cultural groups, and geographies. It homes i...
The rise of social networking and open-source technology, the return of community-focussed activities (e.g. gardens, knitting groups, food cooperatives) and creative collectives across the fields of design and the visual arts have reawakened the discourse around human capital, flat structures and collectives as a means for ‘making’ the things of everyday life. As the essays presented in this collection illustrate, there is an emerging field of discourse about the potential of the collective as an organising and generative community structure that links creativity, social change and politics. Furthermore it is clear that in this developing context there are a number of issues central to d...
Designing Homeliness: Everyday Practices of Care proposes an interdisciplinary lens to investigate home. The book situates homeliness as a continual process of creating, maintaining, and restoring meanings and experiences of home. Melisa Duque draws from her design ethnographic practice with people using smart home lighting, gardening, jigsaw puzzles, and op-shopping to present everyday examples in dialogue with theoretical discussions, revealing the role of homeliness in generating wellbeing. The research projects featured in this book were conducted in rural, regional, remote, and metropolitan areas in Australia, at familiar and unfamiliar living sites, including people’s homes, a mental health hospital unit, a residential aged care facility, and a charity shop revaluing domestic things. This book offers conceptualisations and practical tools to advance home studies while engaging with broader discussions on ageing, wellbeing, and sustainability. Led by design research and social science analysis, this book will be of value for students, researchers, and practitioners at these intersections, including design, anthropology, and human geography.
Interior Technicity: Unplugged and/ or Switched On invites reflection on how interiors have always been augmenting entities and how they continue to be so—in other words, extending, facilitating and consolidating bodies within socio-cultural environments. Rather than seeing an interior as an 'inside' in opposition to a world beyond, it asks what modes of 'folding inward' have equipped and enabled the spatial environment? Technicity—the world of tools and technical objects that extend and mediate memory, as Bernard Steigler (1998) describes it—has never been what inside-ness, in its sheltering of life, keeps at bay; mediation is from the start technical, indexed to inscribing practices ...
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.
Design education and practice are inherently social from process to implementation. This book explores the transformation in design education, as educators prepare their students to address complex social design problems for all people in society. This seven-chapter volume provides the reader with a range of viewpoints on the role of design education in shaping the world. The book begins with the overarching potential of design to address the needs of an increasingly complex society and the importance of worldview that underpins education methodology. Each chapter addresses a context that varies by discipline – architecture, graphic, packaging and interior design – and location – Niger...
With the increase of digital and networked media in everyday life, researchers have increasingly turned their gaze to the symbolic and cultural elements of technologies. From studying online game communities, locative and social media to YouTube and mobile media, ethnographic approaches to digital and networked media have helped to elucidate the dynamic cultural and social dimensions of media practice. The Routledge Companion to Digital Ethnography provides an authoritative, up-to-date, intellectually broad, and conceptually cutting-edge guide to this emergent and diverse area. Features include: a comprehensive history of computers and digitization in anthropology; exploration of various ethnographic methods in the context of digital tools and network relations; consideration of social networking and communication technologies on a local and global scale; in-depth analyses of different interfaces in ethnography, from mobile technologies to digital archives.
The DRHA2014 publication includes ground breaking academic papers and well-known speakers and series of installations and exhibitions. The "book of Abstract" publication for the DRH2014 conference showcase up to-date discussions, dynamic debates, innovative keynotes and experimental performances and aims to open a discussion on defining digital communication futures, as a theme that connects interdisciplinary practices, focusing particularly on issues of communication and its impact on creative industries .
‘Locating Australian Literary Memory’ explores the cultural meanings suffusing local literary commemorations. It is orientated around eleven authors – Adam Lindsay Gordon, Joseph Furphy, Henry Handel Richardson, Henry Lawson, A. B. ‘Banjo’ Paterson, Nan Chauncy, Katharine Susannah Prichard, Eleanor Dark, P. L. Travers, Kylie Tennant and David Unaipon – who have all been celebrated through a range of forms including statues, huts, trees, writers’ houses and assorted objects. Brigid Magner illuminates the social memory residing in these monuments and artefacts, which were largely created as bulwarks against forgetting. Acknowledging the value of literary memorials and the voluntary labour that enables them, she traverses the many contradictions, ironies and eccentricities of authorial commemoration in Australia, arguing for an expanded repertoire of practices to recognise those who have been hitherto excluded.