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The first detailed ethnography of the impact of this new technology through the exploration of the mobile phone's role in everyday life.
Anthropology has two main tasks: to understand what it is to be human and to examine how humanity is manifested differently in the diversity of culture. These tasks have gained new impetus from the extraordinary rise of the digital. This book brings together several key anthropologists working with digital culture to demonstrate just how productive an anthropological approach to the digital has already become. Through a range of case studies from Facebook to Second Life to Google Earth, Digital Anthropology explores how human and digital can be defined in relation to one another, from avatars and disability; cultural differences in how we use social networking sites or practise religion; the...
The moral economy of mobile phones implies a field of shifting relations among consumers, companies and state actors, all of whom have their own ideas about what is good, fair and just. These ideas inform the ways in which, for example, consumers acquire and use mobile phones; companies promote and sell voice, SMS and data subscriptions; and state actors regulate both everyday use of mobile phones and market activity around mobile phones. Ambivalence and disagreement about who owes what to whom is thus an integral feature of the moral economy of mobile phones. This volume identifies and evaluates the stakes at play in the moral economy of mobile phones. The six main chapters consider ethnographic cases from Papua New Guinea, Fiji and Vanuatu. The volume also includes a brief introduction with background information on the recent ‘digital revolution’ in these countries and two closing commentaries that reflect on the significance of the chapters for our understanding of global capitalism and the contemporary Pacific.
At once a digital ethnography of smartphones and a classically conceived village-based ethnography, this book relocates the study of digital technologies to rural Melanesia, with a focus on the Lau of Malaita, Soloman Islands. In this ‘technography’, Geoffrey Hobbis studies the materiality and functional attributes of smartphones and their object biographies—modes of acquisition, maintenance, uses, limitations and the problems specific to this region in adopting and adapting smartphones in everyday life. As he examines the various uses of smartphones, as both telephone and multimedia device, Hobbis also explores the social and cultural transformations, the hopes and uncertainties, with which they are associated. Ultimately, in bringing together a study of digital technologies with classical anthropological theory, The Digitizing Family develops a theory of smartphones as kinship technologies and supercompositional objects.
The title of this anthology mirrors the theme of the 9th Nordic Conference on Adult Education and Learning. The caption reflects how adult education plays an integral part in our societies by advancing new learning that generates possibilities to address contemporary challenges. While the chapters reflect the wide variety of research connected to the field of adult education, the authors agree on the ideal of combining the development of work life competences with the promotion of democratic empowerment, as demonstrated in the tradition of Nordic adult education.
This volume is about ecclesiology and ethnography and what really matters in such academic work. How does material from field studies matter in a theological conversation? How does theology, in various forms, matter in analysis and interpretation of field work material? How does method matter? The authors draw on their research experiences and engage in conversations concerning reflexivity, normativity, and representation in qualitative theological work. The role and responsibility of the researcher is addressed from various perspectives in the first part of the book. In the next section the authors discuss ways in which empirical studies are able to disrupt the implicit and explicit normati...
With the increase of digital and networked media in everyday life, researchers have increasingly turned their gaze to the symbolic and cultural elements of technologies. From studying online game communities, locative and social media to YouTube and mobile media, ethnographic approaches to digital and networked media have helped to elucidate the dynamic cultural and social dimensions of media practice. The Routledge Companion to Digital Ethnography provides an authoritative, up-to-date, intellectually broad, and conceptually cutting-edge guide to this emergent and diverse area. Features include: a comprehensive history of computers and digitization in anthropology; exploration of various ethnographic methods in the context of digital tools and network relations; consideration of social networking and communication technologies on a local and global scale; in-depth analyses of different interfaces in ethnography, from mobile technologies to digital archives.
The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise kn...
How are human computation systems developed in the field of citizen science to achieve what neither humans nor computers can do alone? Through multiple perspectives and methods, Libuse Hannah Veprek examines the imagination of these assemblages, their creation, and everyday negotiation in the interplay of various actors and play/science entanglements at the edge of AI. Focusing on their human-technology relations, this ethnographic study shows how these formations are marked by intraversions, as they change with technological advancements and the actors' goals, motivations, and practices. This work contributes to the constructive and critical ethnographic engagement with human-AI assemblages in the making.
How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our mobile devices when we have some time to kill—waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call...