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This is not a recipe book. It is a database of ingredient information that should assist the home or craft brewer in creating their own recipes in order to attempt the replication of commercial beers. Instructions on how to convert the supplied ingredient information into recipes customised to the brewer's own equipment and technique are provided. This book also provides inspiration to brewers wishing to experiment with different ingredients since it gives an interesting insight into how professional brewers have used them in their own brews. Finally, this book should also be of interest to the discerning beer enthusiast who is curious about what goes into their favourite drink. This second edition provides substantially more data than the well-received first edition.
From the time of the Picts to the present day, Scotland has played an important role in the development of British brewing, providing a host of inventions and other contributions vital to its success. Covering such topics as Scotch Ale, Porter, Shilling Ales and the influential waters of Edinburgh and Alloa, The Little History of Scottish Brewing will intrigue both the aficionado and the interested enthusiast.
A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable ...
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Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered.
Butley 'What is so wondrous about a play so basically defeatist and hurtful is its ability to be funny. The stark, unsentimental approach to the homosexual relationship, the cynical send-up of academic life, the skeptical view of the teacher-pupil associations are all stunningly illuminated by continuous explosions of sardonic, needling, feline, vituperative and civilised lines.' Evening Standard
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Continued global warming and ocean acidification are predicted with high confidence, while the direction and magnitude of changes of other atmospheric drivers (e.g. precipitation, wind) and nutrient loading are of high uncertainty and regionally dependent. Biogeochemical responses of coastal shelf seas to external drivers are often nonlinear, involving feedback that may amplify or dampen a perturbation imposed on the system. Coupled physical-biogeochemical process-based numerical models have proven useful in elucidating the mechanistic interplay and relative importance of the different factors contributing to ecosystem functioning with increasing realism. This research topic aims to understa...