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Leaving Mundania
  • Language: en
  • Pages: 274

Leaving Mundania

Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.

Thirteen Stories
  • Language: en
  • Pages: 255

Thirteen Stories

  • Type: Book
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  • Published: 1965-03-17
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  • Publisher: HMH

“I’ve read her Thirteen Stories many times, and I’m always awed by how much comedy, pathos, satire and lyricism she manages to squeeze into her stories.” —Sue Monk Kidd A strong sense of place—in this case Mississippi—along with often larger-than-life characterizations of ordinary folk with all their glorious eccentricities and foibles, and above all a completely distinctive voice, come together in Eudora Welty’s fiction to offer us a world that is sometimes sad, sometimes comic, often petty, and always compassionate. Here is a baker’s dozen of Welty’s very best, including: “The Wide Net,” in which a pregnant wife threatens to drown herself, despite fear of the water,...

The Log of Mystic Seaport
  • Language: en
  • Pages: 516

The Log of Mystic Seaport

  • Type: Book
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  • Published: 1985
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  • Publisher: Unknown

None

The dragon's blood
  • Language: en
  • Pages: 326

The dragon's blood

None

Pandora's DNA
  • Language: en
  • Pages: 340

Pandora's DNA

2015 ALA Notable Book Would you cut out your healthy breasts and ovaries if you thought it might save your life? That's not a theoretical question for journalist Lizzie Stark's relatives, who grapple with the horrific legacy of cancer built into the family DNA, a BRCA mutation that has robbed most of her female relatives of breasts, ovaries, peace of mind, or life itself. In Pandora's DNA, Stark uses her family's experience to frame a larger story about the so-called breast cancer genes, exploring the morass of legal quandaries, scientific developments, medical breakthroughs, and ethical concerns that surround the BRCA mutations, from the troubling history of prophylactic surgery and the storied origins of the boob job to the landmark lawsuit against Myriad Genetics, which held patents on the BRCA genes every human carries in their body until the Supreme Court overturned them in 2013. Although a genetic test for cancer risk may sound like the height of scientific development, the treatment remains crude and barbaric. Through her own experience, Stark shows what it's like to live in a brave new world where gazing into a crystal ball of genetics has many unintended consequences.

The Golden Apples
  • Language: en
  • Pages: 331

The Golden Apples

  • Type: Book
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  • Published: 2013-09-26
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  • Publisher: Penguin UK

First published in 1949, THE GOLDEN APPLES is an acutely observed, richly atmospheric portrayal of small town life in Morgana, Mississippi. There's Snowdie, who has to bring up her twin boys alone after her husband, King Maclain, disappears one day, discarding his hat on the banks of the Big Black. There's Loch Morrison, convalescing with malaria, who watches from his bedroom window as wayward Virgie Rainey meets a sailor in the vacant house opposite. Meanwhile, Miss Eckhart the piano teacher, grieving the loss of her most promising pupil, tries her hand at arson. Eudora Welty has a fine ear for dialogue and describes each of the characters in incisive, haunting prose. '...in the South,' she says, 'everybody stays busy talking all the time - they're not sorry for you to overhear their tales'. Welty deftly picks up their stories to create an unflinching potrait of everyday life in the American South and offers a deeply moving look at human nature.

Official Minutes
  • Language: en
  • Pages: 792

Official Minutes

  • Type: Book
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  • Published: 1886
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  • Publisher: Unknown

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Catalog
  • Language: en
  • Pages: 470

Catalog

  • Type: Book
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  • Published: 1892
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  • Publisher: Unknown

None

Wild Keltic Carouselle
  • Language: en
  • Pages: 152

Wild Keltic Carouselle

Falling in love was easy. But demons of the past and evil-doers intent on destroying the present tear Carrie and Bryce from their newfound love, throwing them into a world of deception, lies and revenge. Just when Bryce decides to give up looking for the masked dancer who captured his heart and get on with his life, his darlin’ daughter climbs onto the lap of a captivating woman in a coffee shop and calls her Mommy. He certainly wouldn’t mind exploring the possibility. Carrie’s vacation is over. Although she loves her job, she dreads returning. Especially when a blonde-haired cherub insists she’s ‘Mommy’. Add the girl’s intriguing father, and Carrie believes she’s finally ready for a real relationship. But memories of a horrific attack surface, bringing doubt and fear. Then one of Bryce’s fathers is kidnapped by a cult. Not knowing if the abduction was of human or Fey origin, Bryce must chance seeming crazy and losing Carrie with tales of the Faerie Otherworld. Dare he take her to Faerie and declare his love—or are the forces aligning against them too much to overcome?

Role-Playing Games of Japan
  • Language: en
  • Pages: 314

Role-Playing Games of Japan

This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.