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Contains ready-to-use plays, readings, simulations, map projects, and other motivating activities based on historical documents.
Make learning dictionary skills a snap! Inside you'll find more than a dozen kid-pleasing activities, such as a Fun-etic Fairy Tale, Prefix-agon Puzzles, and the Q & A-Z Board Game. Students practice looking up words, determining parts of speech, using pronunciation guides, learning about prefixes and acronyms, and much more. Perfect for individual or small-group work. Book jacket.
Kids will have a blast playing exciting, cooperative games such as Hinky Pinky Adjectives, Word Buzz, and Run-on Riddle Relay. These reproducible card and board games help reinforce what students have learned about parts of speech, sentence structure, spelling, capitalization, contractions, and more.
Kids explore the spatial environment when they journey through the solar system and acquire important facts on the Sun, the nine planets, and their Moons. Full color. 4 spreads.
Presents reproducible cross-curricular activities for grades four through eight on historic and modern inventions and inventors, and includes ideas for student inventions.
The words of the world's greatest playwright come alive with these fun, student-centered activities. Creative ideas help students explore plot and character and develop an appreciation for Shakespeare's language. Includes a poster of famous Shakespeare quotes, plus Internet links, a mini-glossary, and reproducibles.
"The great bird will take its first flight . . . filling the universe with wonders." - Leonardo da VinciAlthough Leonardo da Vinci lived five centuries ago, his revolutionary ideas and inventions continue to influence life in the 21st century. Discover what inspired Leonardo--and learn how to think like him--in the captivating activity book. This exciting 40-page book brings da Vinci's world to life with stories, illustrations, diagrams, and sketches by Leonardo himself. Promising young inventors will also learn about the scientific method, where to find inspiration, and how to learn from their mistakes--concepts which will be put to the test when they build the featured model of da Vinci's ornithopter. Pure genius!
Irresistible learning games target the math skills students in grades 2-3 need to know--addition, subtraction, time, money, place value, and more.
More than 20 games, puzzles and learning activities for American history.
Diane France loves bones. Why? Because they talk to her. Every skeleton she meets whispers secrets about the life-and death-of its owner. Diane France can hear those secrets because she's a forensic anthropologist, a bone detective. She has the science skills and know-how to examine bones for clues to a mystery: Who was this person and how did he or she die? Bones tell Diane about the life and times of famous people in history, from a Russian royal family to American outlaws and war heroes. They speak to her about murders, mass disasters, and fatal accidents. One day she's collecting skeletal evidence at a crime scene. A phone call later she's jetting to the site of a plane crash or other unexpected tragedy to identify victims. Young readers will be captivated by the thrilling real-life story of this small-town girl full of curiosity and mischief who became a world-famous bone detective.