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Videomapping with its use of digital images is an audiovisual format that has gained traction with the creative industries. It consists of projecting images onto diverse surfaces, according to their geometric characteristics. It is also synonymous with spatial augmented reality, projection mapping and spatial correspondence. Image Beyond the Screen lays the foundations for a field of interdisciplinary study, encompassing the audiovisual, humanities, and digital creation and technologies. It brings together contributions from researchers, and testimonials from some of the creators, technicians and organizers who now make up the many-faceted community of videomapping. Live entertainment, museum, urban or event planning, cultural heritage, marketing, industry and the medical field are just a few examples of the applications of this media.
This handbook provides an extensive overview of traditional and emerging research areas within the field of intermediality studies, understood broadly as the study of interrelations among all forms of communicative media types, including transmedial phenomena. Section I offers accounts of the development of the field of intermediality - its histories, theories and methods. Section II and III then explore intermedial facets of communication from ancient times until the 21st century, with discussion on a wide range of cultural and geographical settings, media types, and topics, by contributors from a diverse set of disciplines. It concludes in Section IV with an emphasis on urgent societal issues that an intermedial perspective might help understand.
This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.
This book maps the presence of moving images within the field of public art through encounters with passersby. It argues that far from mere distraction or spectacle, moving images can produce moments of enchantment that can renew, intensify, or challenge our everyday engagement with public space and each other. These artworks also offer frameworks for understanding how moving images operate in public space—how they move viewers and reconfigure the site of the screen. Each chapter explores a mode of address that examines how artists and curators leverage the moving image’s attentional power to engage audiences, create spaces, make place, and challenge assumptions. This book also examines the difficulties and compromises that arise when using urban screens for public art.
"Contains two essays about contemporary painter Eric Wert and more than 100 color reproductions of Wert's paintings and drawings. Also includes a step-by-step explanation of Wert's process, written by Wert himself, with photographs of each stage of the process"--
Presents an illustrated biography of the Jewish heroine, Luba Tryszynska, who saved the lives of more than fifty Jewish children in the Bergen-Belsen concentration camp during the winter of 1944/45.
In Some Useful Advice for Apprentice Process-Servers - a short piece also included in this book - the author grants the process-server a right of reply, which he uses to chilling effect."--Jacket.
This book documents fifty years of history of the Art and Technology Studies department at the School of the Art Institute of Chicago. The book chronicles the accomplishments of Sonia Sheridan, Joan Truckenbrod, Eduardo Kac and several other faculty, staff and students associated with the Art and Technology Studies department.
Reproduction of the original.
Le vidéomapping est une forme audiovisuelle émergente du champ des images numériques et des industries créatives. Il consiste à projeter des images sur des surfaces diverses selon des correspondances géométriques. Il est synonyme de spatial augmented reality, de projection mapping et de spatial correspondance. L’image au-delà de l’écran pose les bases d’un domaine d’étude qui croise l’audiovisuel, les sciences humaines, la création et les technologies numériques. Il réunit à la fois des contributions de chercheurs et des témoignages de créateurs, de techniciens et d’organisateurs qui forment aujourd’hui la communauté plurielle du vidéomapping. La muséographie, le spectacle vivant, le patrimoine, l’urbanisme, le marketing, l’industrie, l’événementiel ou encore le champ médical ne sont pour l’heure que quelques exemples d’application de ce média.